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Tug of War's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #29 | 3.182 | 4.500 |
How well does the game fit the themes? | #33 | 3.359 | 4.750 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #40 | 2.652 | 3.750 |
Overall | #41 | 2.510 | 3.550 |
Visuals | #42 | 2.298 | 3.250 |
Audio | #43 | 1.061 | 1.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Team of 3, longest time 3.5 hours
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Comments
The gameplay was really fun. The way how you incorporated the theme in most of the minigames was cool. It's refreshing for your progress to be shown as a game of pulling rope instead of a simple progress bar. It was also fun seeing two AI battling each other. The difficulty was really suitable.
The graphics do the job. I don't think that there is much to say here.
Unfortunately no music. Having any music at all helps even if it's not meticulously chosen. Just having something to vibe with helps overall.
The lack of tutorial or description on the game's page made it so some games were unclear to me. Mainly, the ones with the big red arrow and 4 colored shape.
Good job!
Wow this is amazing in the timeframe you all did really well, super interesting idea to do lots of minigames that all meet the theme! Would of probably preffered more polish + audio over another minigame but regardless this is really cool and the ability to play 2 player or with CPU is great! (p.s. hopefully Godot fixes that issue and you can make html builds for future jams beacause more people should play this)
Due to the time limit of the jam, I was suprised to see that you manage to make a game with 6 minigames and a CPU that can play them. 🤯 Maybe, too much minigames, only 3 polish minigames (with audio) was enough I think. 😅 Otherwise, your minigames are fun and fit very well the theme. Good job 👍
The screenshots definitely look interesting, however I won't download the zip to install the game. Is there any way you could upload it as playable within the browser?
Unfortunately, we can't make an html build because we used mono with C#. See https://github.com/godotengine/godot/issues/70796 :(
Apologies for the inconvenience.