Hi! We used the old dynamite-throwing-goblin asset to great effect in our game Goblin Coffee Break. We're working on a remake right now, and we'd be really excited to use a redrawn version of the asset if you were planning on revamping that one any time soon. Just wanted to let you know there's interest. We love your work!
Safety Stoat Studios
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We used the old dynamite goblin asset in Goblin Coffee Break. It's perfect :)
I do hope it's gotten easier to find vgms in the 1.5 years since I wrote this guide. I found them so difficult to find at the time that I even posted a bunch of free vgm files that I made myself to try to nudge the ecosystem in the right direction: https://safetystoatstudios.itch.io/free-vgms.
Ideally, I'd like community-contributed creative resources like this to be available in publicly searchable, indexed sites rather than hidden in somewhere in Discord, but I'm not going to complain about creative people giving away their work in the forums where they feel most comfortable.
Possibly related to https://github.com/Stephane-D/SGDK/issues/363. We've had similar issues with Retrobit controllers in our games.
The sequel is now in early access if you'd like to check it out https://safetystoatstudios.itch.io/golfanalia-2.
We used this asset and a handful of your other stuff for https://safetystoatstudios.itch.io/war-marbles-legacy. With a little tweaking, he becomes a perfect marble-throwing, 90s swamp creature.
I just discovered this game and I love it. I also felt like the bird was too heavy. I bet it would feel a lot better at like 50% of the current gravity. Have you tried https://morphcatgames.itch.io/spacegulls? It's super floaty, but feels right given the level layouts.
Thank you for distributing .vgm files. We've been on a tiny campaign to encourage people to do that (https://safetystoatstudios.itch.io/free-vgms)




















