thanks for checking it out!
Safety Stoat Studios
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I do hope it's gotten easier to find vgms in the 1.5 years since I wrote this guide. I found them so difficult to find at the time that I even posted a bunch of free vgm files that I made myself to try to nudge the ecosystem in the right direction: https://safetystoatstudios.itch.io/free-vgms.
Ideally, I'd like community-contributed creative resources like this to be available in publicly searchable, indexed sites rather than hidden in somewhere in Discord, but I'm not going to complain about creative people giving away their work in the forums where they feel most comfortable.
Possibly related to https://github.com/Stephane-D/SGDK/issues/363. We've had similar issues with Retrobit controllers in our games.
The sequel is now in early access if you'd like to check it out https://safetystoatstudios.itch.io/golfanalia-2.
We used this asset and a handful of your other stuff for https://safetystoatstudios.itch.io/war-marbles-legacy. With a little tweaking, he becomes a perfect marble-throwing, 90s swamp creature.
I just discovered this game and I love it. I also felt like the bird was too heavy. I bet it would feel a lot better at like 50% of the current gravity. Have you tried https://morphcatgames.itch.io/spacegulls? It's super floaty, but feels right given the level layouts.
Thank you for distributing .vgm files. We've been on a tiny campaign to encourage people to do that (https://safetystoatstudios.itch.io/free-vgms)
I'm always happy to receive feedback; feedback is a surprisingly rare asset.
If you decrease the shot arc to 0 degrees, it is effectively a putt, but I agree that it's not very well communicated. Maybe a "switch to putting" button would feel more natural?
I'll take these suggestions into account when I pick this project up again. Thanks as always!
Please let me know how that works. I haven't tried XGM2 yet.
I have experienced the same issue with my games using the older XGM driver. Since XGM indiscriminately mixes in the music at full blast, I generally end up making new versions of my songs where the instruments are all just set to lower volumes at the beginning.
However, I'm at a loss for the correct solution here. I think the right thing to do is still to distribute the songs at full volume and let the application mix it as needed, since that's what you would do for any application other than XGM/SGDK, and XGM/SGDK happens to be the one weird, misbehaving use case. Or, put another way, if you're recording an orchestra and the recording is too loud, asking the orchestra to play more quietly is generally not the right way to fix it 🤷
Thanks for reaching out! It should be fixed here https://github.com/jerellsworth/free_vgms/blob/main/MD_tracks/the_vapours.vgm.
A lot of my older tracks don't have loops properly programmed, so let me know what else you want to use and I'll loop them.


















