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TSoA Update

Progress this week:

  • Up to about 20,000 words of dialogue.
  • Implemented a quest to make the perfect strawberry daiquiri.
  • Implemented deep breathing exercise to help a bit with your social anxiety.
  • Implemented an investigation system
    • If you commit a murder, you will be caught in X turns.
    • You can clear yourself by either murdering both investigators or convincing an investigator that somebody else did it.
    • You can also just confess your crime if that makes you feel better.

My new real job starts a week from tomorrow, so I'll be trying to get a playable early access build out within the next week. I still feel that we're a long way from finished, but I want to at least get what we have out there before I have to do real work and commute and stuff.

Toodles!


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(+1)

Congratulations on the the game progress, and the new job.  It's good to see that you are forging a unique and intelligent path with your games.

Thank you! That means a lot!