For the complete game as a rom, I would be willing to pay around $10.00 US. Maybe even $15.00 if it has an amazing FM soundtrack. In terms of purchasing rom files, I believe that your customer would have less of a "collector's mindset" than a gamer who purchases a physical cart with box and manual. I am personally a ROM customer, and I like playing on real hardware with my games on an everdrive. So, I look for presentation, features like high score saving, and games that feel like they could have been a commercial product back in the nineties. Some of the best ROMs that I have purchased here on itch have been small-scale arcade games with a high level of polish. I hope that helps, as I really enjoyed the demo.
Mega +RyeGuy+
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I really like how this is coming together. My first impression is that the art style and animation remind me of some early arcade games by a Taito. Lunar Rescue (1979) is a good example. So that creates a unique charm that is rarely seen on the Genesis/ Mega Drive. In terms of the concept, you are the only MD dev on itch that is pushing these creative combinations of ideas. And, it's fun!
Now that you added in the clubs, I feel that this game is much more approachable. There is something to be said for a golf game where you build your own course, and have to deal with the consequence. At first I thought of it as a puzzle game but I was looking at it the wrong way. It's kind of a world building sim, where the world is made of falling blocks. The wind system also adds to the simulation. IMO, there is a "honesty factor" similar to playing pinball, in that Golfanalia might hand you a lucky game once in a while, but you can't fudge your way through the mechanics and beat the game.
I realize that you are probably close to done with this project, so forgive the late suggestions. Labels on the power and accuracy bars would be helpful, and a putting mechanic when the ball gets close. (maybe take away the arc of the ball once the player gets within a two block range?) These two additions would make the game feel easier to pick up and play. I was hesitant to make these suggestions as I can see the joy of experimentation in your games. I don't wish to mess with your creative process. Especially since nobody else is making unique high-concept mini games like yours.
I noticed a nice little detail in the high score screen. It's an illustration from Arthur Rackham, an amazing illustrator from long ago, and one of my favorite artists. Very nice touch. I also noticed some of your new music in the game, and I think it's a perfect fit. Congrats on everything coming together good sir. As for the game, it's fun and quick to learn. Reminds me of a couple of classic arcade games, (Three Stooges and Food Fight) but with a more lethal flare.
Yeah, well put. Sometimes I play his Gen/MD games, and I get really into his compositions. I can sense the way the tracks are separated. Watching him recreate the track real time gives me an even deeper appreciation. In particular, the uniqueness of the track he chose from Bare Knuckle III/Streets of Rage 3. That soundtrack has some real depth.
I thought you might appreciate this piece of hardware, in the hands of the original master of Gen/MD music: https://x.com/yuzokoshiro/status/1783416939215491453