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Youma

24
Posts
1
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A member registered Feb 18, 2022 · View creator page →

Creator of

Recent community posts

Yes, we did realise the tutorial was lacking in terms of explanation. Will definitely improve that.

Thanks for playing our game and for the feedback as well!

Thank you for providing us your experience when playing our game! We will include these as a reference for our game's future update.

Thank you very much! We will make the tutorials explain better.

Thank you for the detailed feedback!

Thank you for the feedback! We will look into it after the game jam.

Thank you for the feedback! Yeah, we realise that there are still some imbalances. It'll be one of the things that will be improved after the game jam, hopefully.

Thank you!

Thank you for the feedback!

The sound and the music are very cool. Liked the story! However, I think that the dragon story route is bugged (clicking 'roll' won't make the story advance and after clicking a few times, it just goes back to the main menu).

The controls are messy, and I don't see any uses of the dice. Maybe I'm not attentive enough.

Very nice game! I like it when the puzzles make you think rather than trying it and see if it works.

I enjoyed the game. Looking forward to new levels.

I don't think this 'game' has any relation to the roll of the dice...

This game is a bit hard when you just started, but overall I enjoyed it!

Cool concept, but the game is kinda buggy. Needs work.

It's fun. It would be appreciated if we had a bit more i-frame after rolling since it always sucks when you can't dodge right away.

Nice concept!

The gameplay is smooth! A scoring system will be great.

Thanks for the feedback! As for the XP system, yeah, we ran out of time explaining their function into the tutorial, haha.

Yeah, we originally wanted to explain every bits of the mechanics through the tutorial but we ran out of time! Thanks for the feedback!

Thank you!

(1 edit)

Thank you for the feedback! We understand that it's currently impossible to understand without an in-depth tutorial about the mechanics. The enemy's damage is actually consistent, but the reason it's unpredictable because:
1. We do not show their levels
2. There are actually 3 types of enemies, but we ran out of time!
3. There is actually a damage bonus for each enemy's die wins.

We will take a look about these problems after the game jam and hopefully improve the gameplay.

Thank you for playing our game! Originally, we intended to explain every bits of the mechanics in a tutorial, but we ran out of time. 

The symbol next to the sword button gives an option for player to defend themselves and gain shields. If you think that you get a bad roll, you can choose the defend option to increase your survivability!