I found the particle effect so satisfying ahaha. I won't be as harsh as the other comments; I see that your relation with the theme is about the random generation. In my opinion, you don't have to have a literal dice in your game to fit the theme. You may have gained by embracing it more and adding random mechanics that are more "obvious" trough the game. Controls are a bit difficult to apprehend, and you often end up in unwanted directions; maybe some hidden assistance could be useful or a way to slow down when you prepare for your jump. Unfortunately, I didn't find any fragments during my playthrough. Nice little game, well done :)
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Journey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4065 | 2.237 | 2.417 |
Creativity | #4413 | 2.160 | 2.333 |
Overall | #4486 | 2.057 | 2.222 |
Enjoyment | #4844 | 1.774 | 1.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Both the planet locations and the order of fragments received are randomly generated. If you fail to hit your target, your destination will be unknown.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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