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Dice of Life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #334 | 3.913 | 3.913 |
Overall | #706 | 3.580 | 3.580 |
Enjoyment | #821 | 3.391 | 3.391 |
Presentation | #1415 | 3.435 | 3.435 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player "programs" a die in order to solve puzzles
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This was really fun and creative. Some puzzles were really fun to solve, and flinging the dice around is just super satisfying. And it was especially cool once you started adding verticality to the game. It added a whole new dimension (literally) to the puzzle solving that I like a lot. I do think it's a little too trial and error based, trying over and over until you figure out what number you need to get to a specific place. But once you finally get a path carved out, it's super satisfying to see your plan come to fruition. Great Job.
Really enjoyed it. The die being programmeable was cool. So too was the way that physics was used to distinguish it from being a grid-based system in disguise. By this, I principally had in mind that six jumps of “size 1” were very different from one jump of “size 6”. I ended up solving the three-tiered puzzle (pictured in ollie_d’s reply) in a wonky way, same too with the T-shaped puzzle. I couldn’t beat level 13. All the same, lots of fun. I would have been proud to have made this.
My one suggestion UI-wise for if you develop this further, is that when you reset the level, have the highlighted face of the Die-agram stay the same as you had before, rather than jumping back to being the one at the “centre” of the net.
Thanks for the feedback! Level 13 is an outlier in terms of difficulty and I wish I had made it slightly easier and more fair, but there's obviously not a lot of time to playtest during a jam. If you really want to go back and finish the game (there's only 14 levels so you were almost there), I accidentally left a debug button in the game that lets you skip levels by pressing f12. Whoops.
This is a gem. I love programming games and this was no exception. At first I was worried this was just going to be another Bloxorz-like, but the programming element adds a tremendous amount of enjoyment for me. I also appreciate that the physics used were consistent since some of my solutions involved weird diagonal movements and it was really satisfying and felt very freeing that these solutions were allowed.
(Spoiler, I guess)
No way, that solution is AWESOME! Glad you had fun!
Cool puzzle game. I really liked the concept and once you had to start thinking about using the same side multiple times, you had to start thinking. Once you got it though, it was very satisfying. Nice game!
Very nice game! I like it when the puzzles make you think rather than trying it and see if it works.
Puzzles were great. They ramped up in difficulty and really tested my mind. The problems I faced were with knowing which sides will land next and which direction the dice would go.
At first I thought it was another game about turning the cube.
But it turned out to be unusually cool.
Nice take on the theme. I can see fun puzzles from this given the complexity.
The die control feels good. Quite some levels too.
Quite cute game, like the quiet popping sounds :) Very nice and chill aura <3
Nice game overall, excellent jump mechanics based on the face of the dice, I found the buttons to click a bit awkward, great job for the rest.