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The Six-Sided Rogue-Roller's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1642 | 3.000 | 3.000 |
Overall | #2747 | 2.771 | 2.771 |
Presentation | #3172 | 2.625 | 2.625 |
Creativity | #3191 | 2.688 | 2.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a dice who roll to kill their pursuers and obtain different powerups
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Thank you all for your comments and suggestions! This was my first game in years and i feel there’s a ton of room to improve it. I’ll probably work on an improved version of the game at some point addressing all your feedback!
I think the biggest improvement to the controls would be to allow some adjusting when rolling instead of being locked into a straight line, right now it's too stiff and unforgiving.
It's fun. It would be appreciated if we had a bit more i-frame after rolling since it always sucks when you can't dodge right away.
Unsure of the point of how to play at first, but once I got the hang of it and understood, I found the fun!
Like the character a bit, but don't get why there are computer mouses as ennemies.
Neat game, I wish we could move just a bit faster. I think with some extra polish and different enemies or so it could be even more fun.
The art is nice, and the music is okay.
Good job!