Interesting game, I unfortunately couldn't get very far as I couldn't fit through the box room for some reason.
rzbig
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Great level design, I like how there's no explanation for any of the mechanics because they are just that intuitive! Would have been great to see some other mechanics though because the solutions can become a bit repetitive, it would have been cool to play with multiple or farther reaching bombs. Great job!
Interesting idea and I like how the enemy keeps the debuffs you granted in earlier runs, meaning it's easier for you to dish out damage the more runs you do, but I do have to say that it feels quite inconsistent with how many opportunities you have to lower his defence or damage, if you're unlucky like me you can have your whole party end up with 3 healers. But still, it's a good game and with some balancing this could be a pretty fun game!
The controls and level design can be kind of clunky at times but the core mechanic is actually really smart, I really like how the sand in your hourglass becomes a currency you trade off for agility, but in turn you have to hurry up to refill it. Using the sand seeping out of your hourglass to weigh down buttons is also a really clever idea, and while some of the level geometry could have been filled out more the atmosphere was very nice and meditative. Definitely one of the more creative games I've seen in this jam.
Don't know if I should be surprised not to see many games with microwaves so far but this is not how I expected to find one! The music doesn't quite match with the setting of the game and I wish there was a bit more to the game instead of just RNG but it's a pretty funny idea I'd like to see more of.
Movement is pretty janky but the idea is interesting, sometimes it is a bit difficult to tell where the clock hands are gonna go or if you're able to keep up, but for what there is it's a fairly inventive little game with some pleasant visuals and sounds that clearly have a lot of ambition behind them. Good job!
Fantastic, one of the best ones I've played so far. Gets really hectic, sometimes the texting doesn't work but I think that adds to the chaos of the game if anything lmao. Also clever how opening all the windows will actually overload your system so you have to keep a mental track of everything. Fantastic visuals and sound to boot too. Nicely done!
I really like this idea! When I realised you could neutralise enemies by removing their attack it blew my mind, but unfortunately the start of the game can become impossible as you can get attacked by multiple strong enemies before having a chance to upgrade your character. Still though, would love to see this expanded further.
Thank you for the comment!
I'm afraid the issue with the enemies is a bug, the collision system I wrote is really bad and new bugs kept popping up after I thought I'd fixed them so if I caused any unintended frustration then I sincerely apologise XP Surprised I haven't seen more comments about it so far
And yes, it seems like a lot of us seemed to have landed on a similar title, although in this case I was inspired by the Queens of the Stone Age album and wanted to throw a reference to it somewhere... Guess it's only fair I check out another clockwork twin as well lol
Thank you so much for the review!
I was wondering if the spike logic would be clear, I modelled them after Spelunky but knew they wouldn't be immediately obvious to grasp, but if the way they're introduced doesn't explain them too well then please let me know how I could improve it, would be greatly appreciated for if we ever make a post-jam version 🙏 (we had a LOT more planned).
Once again thank you and I'll be sure to check out your game too!


