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rzbig

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A member registered Dec 07, 2020 · View creator page →

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Interesting game, I unfortunately couldn't get very far as I couldn't fit through the box room for some reason.

Nice to see some 3D platformers in this jam, and this one is pretty nice as well. Wasn't expecting some of the jumps to be so difficult but it was a pleasant challenge, would have loved to play more levels with the dash mechanic introduced at the end.

This game is actually pretty similar to my own, seems like we both decided to settle on a "turn-based" platformer themed around clockwork! The art is lovely and full of character, but to be honest the movement can feel a little clunky, but with some refinement this could be a really cool game!

Incredible game! I love how unpredictable the physics are, really makes the whole game feel like a mad scramble and I love it. Didn't take me too long to beat the game but every second was a ton of fun, one of my favourites this jam.

Great level design, I like how there's no explanation for any of the mechanics because they are just that intuitive! Would have been great to see some other mechanics though because the solutions can become a bit repetitive, it would have been cool to play with multiple or farther reaching bombs. Great job!

Wow this is a mind-bender, some really clever puzzles here. Moving around the text is a little inconvenient, I wish you were able to drag them around instead of having to open the dropdown menu everytime. Very inventive!

Was not expecting to see a Foddian game in this jam, but this is done really well! While the pogo can be a bit finnicky if you just barely land on a platform, the game still delivers a great sense of triumph once you figure out the rhythm and I'd love to see more of this.

Super well done! Very crisp graphics and puzzle design, although I did find it a bit clunky to pick up boxes at times. This game had me scratching my head by the later levels, level 10 in particular had the best of me for a good few minutes. Really great game!

I like the idea, and the art is very charming as well. I don't know if it's just me but I felt like I was easily getting overwhelmed, but nevertheless it's a good game and one I'd like to see developed further.

Very simple and intuitive gameplay. For some reason the 3rd stage had a timer that lasted for over an hour, not sure what that was about, but the game has some nice visuals and music and I liked having to strategise my next moves and work around the constraints of having no rotation in some stages.

I really like the impact of the bow, but I do wish the weapons were a bit more powerful in general as it can take a while to defeat even the smaller enemies. Nice work though!

Interesting idea and I like how the enemy keeps the debuffs you granted in earlier runs, meaning it's easier for you to dish out damage the more runs you do, but I do have to say that it feels quite inconsistent with how many opportunities you have to lower his defence or damage, if you're unlucky like me you can have your whole party end up with 3 healers. But still, it's a good game and with some balancing this could be a pretty fun game!

Unfortunately that's a bug you're describing, but we're glad you had fun anyways!

We actually did have more modules planned, like a power toggle and gravity flip module, but we had to cut them out unfortunately. And we also wanted to add more visual and audio feedback for when the timers went off but yet again time got the best of us 😓

Thank you for playing!

While at first it was a bit difficult for me to step into the mind of a kidnapper, I found this to be a pretty wholesome and touching story about overcoming jealousy and redemption (at least on the path that I took) with some sincere characters and great visuals. Good game!

The controls and level design can be kind of clunky at times but the core mechanic is actually really smart, I really like how the sand in your hourglass becomes a currency you trade off for agility, but in turn you have to hurry up to refill it. Using the sand seeping out of your hourglass to weigh down buttons is also a really clever idea, and while some of the level geometry could have been filled out more the atmosphere was very nice and meditative. Definitely one of the more creative games I've seen in this jam.

Don't know if I should be surprised not to see many games with microwaves so far but this is not how I expected to find one! The music doesn't quite match with the setting of the game and I wish there was a bit more to the game instead of just RNG but it's a pretty funny idea I'd like to see more of.

Movement is pretty janky but the idea is interesting, sometimes it is a bit difficult to tell where the clock hands are gonna go or if you're able to keep up, but for what there is it's a fairly inventive little game with some pleasant visuals and sounds that clearly have a lot of ambition behind them. Good job!

Satisfying gameplay, it is a bit hard to keep track of everything due to how fast everything moves, and the fire rate is a little slow for my liking, but it's still fun to dodge and rush to bathe in your enemies' blood, adds a lot of push and pull to the game loop. Good stuff!

I really like the concept of having to protect Thrall from sunlight or using his statue form to solve puzzles! Unfortunately I couldn't solve the last puzzle and the lack of music made things sound a bit empty but still a pretty good game!

Pretty funny game! Music is such a bop I instinctively started clicking to the beat! I do wish you had more control over which attacks you use but despite that it's still a good time.

Pretty nice game, very polished too! I also suck at it so couldn't get very far but I liked the core gameplay and the aesthetic was very cosy.

Huge thanks for the review!

Fantastic, one of the best ones I've played so far. Gets really hectic, sometimes the texting doesn't work but I think that adds to the chaos of the game if anything lmao. Also clever how opening all the windows will actually overload your system so you have to keep a mental track of everything. Fantastic visuals and sound to boot too. Nicely done!

Really creative idea, thanks to this I discovered I'd be an awful sorting algorithm. Everything feels really clean and lowkey which I appreciate too.

I really like this idea! When I realised you could neutralise enemies by removing their attack it blew my mind, but unfortunately the start of the game can become impossible as you can get attacked by multiple strong enemies before having a chance to upgrade your character. Still though, would love to see this expanded further.

Thank you for the comment!

I'm afraid the issue with the enemies is a bug, the collision system I wrote is really bad and new bugs kept popping up after I thought I'd fixed them so if I caused any unintended frustration then I sincerely apologise XP Surprised I haven't seen more comments about it so far

And yes, it seems like a lot of us seemed to have landed on a similar title, although in this case I was inspired by the Queens of the Stone Age album and wanted to throw a reference to it somewhere... Guess it's only fair I check out another clockwork twin as well lol

Planning these platforms is beyond my ability but it's still a pretty interesting concept, the art is pretty good as well.

This game drew me in, unfortunately I couldn't finish it but the concept is executed well. I like the mechanic of reading people's fates, it gives a good sense of urgency when you find out someone is going to die soon.

The connection to the theme is a little vague but it's still a solid game, I liked having to line up my shots and shake up the elements.

It's a bit vague and could do with some cleaner visuals, but it's an interesting take on the theme that kept me trapped for a few minutes

Thank you so much for the review!

I was wondering if the spike logic would be clear, I modelled them after Spelunky but knew they wouldn't be immediately obvious to grasp, but if the way they're introduced doesn't explain them too well then please let me know how I could improve it, would be greatly appreciated for if we ever make a post-jam version 🙏 (we had a LOT more planned).

Once again thank you and I'll be sure to check out your game too!

One of my favourite games I've played so far, love the way the clones work. Great job!

Really fun game, TNT flips the table like crazy and I had an absolute blast steamroll when I realised they didn't have a limit. Fantastic visuals and music too, and if you don't take dog with you then we're not friends

Game hurts my brain even without thinking about the countdown. Fiendishly clever

either you trip so hard the background starts wobbling or at the exact opposite end of the scale you trip so hard the background is completely solid

This is definitely a clever idea! I just wish there were more mechanics and battles didn't take as long

It's an interesting concept, but having to solve maths equations under pressure makes this a difficult game to get into, especially since you have to win each encounter in a limited number of moves.

Fantastic! A clever spin on the genre with a lot of potential and polished visuals.

Love the punchiness of the counter system and the timer speeding up with your combo makes things even more frantic. Dodging is fun but some patterns can make the game pretty laggy.