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The controls and level design can be kind of clunky at times but the core mechanic is actually really smart, I really like how the sand in your hourglass becomes a currency you trade off for agility, but in turn you have to hurry up to refill it. Using the sand seeping out of your hourglass to weigh down buttons is also a really clever idea, and while some of the level geometry could have been filled out more the atmosphere was very nice and meditative. Definitely one of the more creative games I've seen in this jam.

Thanks for taking the time to play! Would definitely tweak some variables on the player movement if we were going for a full release, but kinda just set everything to a "this feels alright" early on and built the level around that. Glad you liked some of the puzzles, it was fun to get to a point where we could just focus on using the mechanics we had built to test the player! We really hit captured some lightning in a bottle with our artist and audio specialist's work lining up so perfectly to create a unified environment. Thanks for playing!!!