Thanks for taking the time to play! Would definitely tweak some variables on the player movement if we were going for a full release, but kinda just set everything to a "this feels alright" early on and built the level around that. Glad you liked some of the puzzles, it was fun to get to a point where we could just focus on using the mechanics we had built to test the player! We really hit captured some lightning in a bottle with our artist and audio specialist's work lining up so perfectly to create a unified environment. Thanks for playing!!!