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(+1)

Interesting idea and I like how the enemy keeps the debuffs you granted in earlier runs, meaning it's easier for you to dish out damage the more runs you do, but I do have to say that it feels quite inconsistent with how many opportunities you have to lower his defence or damage, if you're unlucky like me you can have your whole party end up with 3 healers. But still, it's a good game and with some balancing this could be a pretty fun game!

Thanks for playing!

Yeah, ideally I probably should've made it so there can only be one of each class on the party so it's not quite as random whether you get the moves you need. I only had a bit of time for balancing unfortunately.