Thank you so much for the review!
I was wondering if the spike logic would be clear, I modelled them after Spelunky but knew they wouldn't be immediately obvious to grasp, but if the way they're introduced doesn't explain them too well then please let me know how I could improve it, would be greatly appreciated for if we ever make a post-jam version 🙏 (we had a LOT more planned).
Once again thank you and I'll be sure to check out your game too!