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Ryanocerou5

53
Posts
4
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A member registered May 30, 2021 · View creator page →

Creator of

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Awesome game, very atmospheric. Special props to the artist the rabbit was amazing!

I was thinking "what a cute style" for the art, and then I got to the ending... Unexpected but very welcome style shift that was cool. Great work!

This is another 10/10 in my opinion. It's a phenomenal gameplay loop, I've only gone down the mountain once but I'm gonna go down every path. You somehow nailed the feel of skiing, it's got fantastic controls and physics, the visuals are perfect and the audio does an incredible job creating the atmosphere. Incredible work, I hope more people get around to playing it.

Awesome work! Really nostalgic vibe with the controls and the shadows. Wasn't expecting the ending, now I feel bad about my actions in the first half of the game haha.

Loved the animation, the art vibe was cute, and getting chased was very unsettling. There were a few glitches that actually made it sort of fun to experiment with, I love when a game has a couple oversights that can make the experience a lil more interesting. Nice work!

Really neat concept and well executed. I thought on paper the gameplay might get repetitive, but then I found myself still playing ten minutes in. A surprisingly captivating gameplay loop. I liked the atmosphere, I wish it had music to accompany me while I locked in. Awesome work though, really well done!

I mean. No comments. This game is exceptional, there is a legitimate beauty and love imbued in this game that can't be made up. This is so much more than just a game for a game jam and it shows.

The art and sound is brilliant, incredible style choice, such personable 2d and 3d design and some really unique concepts and designs for all the characters. The presentation of this is without fault. The idea of the game, the way it's written and the way it interacts with the theme for the jam is brilliant.  

This is a work of art and you guys should be incredibly proud of what you managed to achieve <3

What a sizzling start! I'm already captivated, I'm gutted that you lost the files because this was such a solid foundation for an awesome entry. Really good art, good writing, good music, and a great artistic vision. If you ever come back around to amending it, I'd love to experience the gameplay you had in mind. 

What a phenomenally well told story. I LOVED the use of sound for immersion, simple but effective and a completely different game without it. I was sad to see it unfinished, I'm curious to see how the rest of the expedition takes places and the decisions you can make.

The sound definitely jumpscared me haha. I really liked the atmosphere you created, it was very unsettling, very fever dreamy. The landscape felt really cool to traverse, I wish I could have seen it with the camera.  Nice work on the art and assets too!

Wish I could vote on it, with a name as ominous as "40" I'm dying to know what it's about!

What an impressive game to make in the timeframe! That was a properly captivating and cosmic horror experience, I felt like I could barely grasp at what I was witnessing. The gameplay was fun and interesting, it felt like a very cosmic Iron Lung. Awesome game :)!

Awesome idea! Congratulations on making this with your restrictions. You really have to rush to get 9 mushrooms, that was quite the challenge. Nicely done :)!

Awesome work! I think the art was really great and the atmosphere was effective. I was afraid to mess with any of the sliders or the heat lamp, I just wanted to observe the experiment. Awesome approach to the jam, would be keen to see where that goes and how you could take the decay element further.

I'd LOVE to play more of the game but it is unclear how you modulate the signal horizontally, I found myself getting the right frequency but it wasn't lined up it was shifted to either direction of the target. I love the concept though, impressive work.

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LOVED the atmosphere! I think the abstract feel was great, it would have been paired well if the boat wasn't a high definition asset, but it didn't take away from the immersion. Without objectives, movement felt a little aimless, but as things started to decay, that actually felt okay. Nice work and awesome interpretation of the theme.

Neat idea. The graphics were definitely compelling, it felt very lucid and Lovecraftian. Good atmosphere, I would have liked to see the vessel fall apart more, I felt very in control and safe despite the visuals and audio telling me otherwise. But really awesome work!

Cute game based on the classic brain teaser! You must have a quicker reaction time than I, but still a cute interpretation of the theme.

No worries! Thanks for taking the feedback so well. I did genuinely like the challenge your game imposed, I'd love to see you pursue challenging games in future because you definitely have an audience who'd love to play (me included)...

If you're looking for reasons why people may not have completed your game, it's important to understand the circumstances. In general, it's a game jam and people plan on playing a bunch of games, so unless the challenge your game poses is compelling enough to inspire the player, they may play it to get a taste, and even if they don't finish it, still give it a rating from their experience of it. I've played through your game, I also didn't complete it, and there was a couple gameplay things that got in the way of that. The collision on the different boxes wasn't exactly reflective of where the edge of the platform was, so I kept pressing jump and calling through the corner of the platform, which was frustrating. There was sometimes slight input delay, which also meant missing jumps. The screen scroll mechanic is good for a game like jump king if you intend the player to use trial and error to find the right path over an extended period of time, but you having built the levels already know the path. I spent a good while just trying to figure out how to get up onto the second screen, the jump to land on top of the first block at the bottom of the second screen was already quite the challenge to figure out, and once I knew, the execution wasn't that easy. I don't think your game is flawed necessarily in these aspects, it's simply reflective of the games you took as inspiration. But for the bounds of the challenge, trying to create a speedrunnable game, while the end result might be speedrunnable, if you make the process of learning it tedious and difficult, people aren't going to stick around long enough to learn the speedrun. If you're looking for some tips to improve, I'd recommend the following:

  • Increasing the size of the collision boxes for the platforms, they should be forgiving and let the player use the whole extent of the asset
  • Introduce coyote time, a brief 0.1 sec window or less where the player can still jump once they've left the platform
  • Easing into the challenge a bit more, having the first challenge only consist of disappearing blocks makes the first screen too punishing to be learning the controls
  • Have some visual indicators of the intended path for the player, that way even a player who's stuck can figure it out

Hope this helped, and please don't take any of it personally, the game you made is really good on its own, it just lacks some of the minor details that adhere to the specifics of this game jam theme.

Creative and fun concept, the slime was a little too fast and slippery to make the movement satisfying, ended up in a lot of deaths that weren't due to player error. 

Art was cool, the music was fitting. I was a little lost to begin with, and there wasn't much of a learning curve so it was hard to progress.

Art was cool, the music was fitting. I was a little lost to begin with, and there wasn't much of a learning curve so it was hard to progress.

The SFX were too forward for the rest of the mix. The game was kinda fun, wish there was more exploring of joining together platforms.

Pretty impossible frame rate and the camera was SUPER sensitive. Didn't end up finishing, but I liked the art style.

Really awesome game, I was hooked! The music was subtle, thought maybe it could do with some variety, but the writing and the characters and the mechanics were REALLY solid.

Really fun and satisfying movement, I absolutely loved it. The minimalistic presentation was pretty fitting. The rectangular platforms were a little tough to stand on but not enough to do the game any harm. Great job!

Tractor beam was a little too weak, you had to be pretty close to the PLOW to move it towards anything. 

Tractor beam was a little too weak, you had to be pretty close to the PLOW to move it towards anything. 

The double jump was OP haha. Still kinda cute game, would be fun if polished.

The double jump was OP haha. Still kinda cute game, would be fun if polished.

Very challenging but rewarding puzzle game. Cute presentation and very well designed puzzles.

Very challenging but rewarding puzzle game. Cute presentation and very well designed puzzles.

Missing a lot but could be fun.

SUCH a creative concept and super well executed. The levels were well designed and the pieces' movement opportunities made for an amazing game. Fantastic job!

Fun idea, clever link to the jam concept. Would change moving to WASD if you're using mouse controls.

Cute idea.

Game looks really cute. Clever use of different platforms to make shadows. Very easy to die, and the movement felt a bit clunky and a little too precise. 

Game looks really cute. Clever use of different platforms to make shadows. Very easy to die, and the movement felt a bit clunky and a little too precise.