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RunninBlood

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A member registered Mar 22, 2018 · View creator page →

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We just launched our first game called 'ANZU'!

Solve ever-changing puzzles as you delve deeper and deeper in the prehistoric underground playing as Anzu!

https://runninblood.itch.io/anzu

Collect as many resources and treasures to buy upgrades in the hub! Also make sure to start hatching some dinosaur eggs in your hatchery for some extra treasures! 

You'll need to use everything at your disposal to appease the gods and make sure to stay alive!

This is our first launched game and we worked really hard on it! We are two brothers who love making games! Wastyr does the developing for the games and RunninBlood does the pixel-art. Anzu is our first full release of one of our projects, but we have much more to come! if you'd like regular updates of what we are working on you can follow us here!

Thanks for checking it out and thanks for the support!

That looks sick man! Great job :D

Here is the official title screen image for the game! Getting closer and closer to completion!

I will go over a couple more mechanics within the game.

One of the main mechanics revolves around this step counter at the top of the screen:


Once you've bought the 'Meteor bag' from the shopkeeper these footsteps will become a vital part of the puzzling gameplay! For each step you take you will lose half a step; losing all your steps will result in losing some of your meteor shards!


Each puzzle you will start with 20 shards in the bag, so you want to try and savour as much as you can before you complete the puzzle. After the puzzle you will be able to spend the shards that you are left with!

One of those special shopkeepers is this... dino? He will be able to sell you some quick treasures for meteor shards. You can also donate your shards to the well to the right, throwing in enough will upgrade it and provide you with some nice buffs.

The final special shopkeeper is this leprechaun. For a hefty price he will upgrade the amount of treasures you can find in your puzzles! His prices arent cheap though, so you'll need to save as many meteor shards as you can to buy from him.

Thats it for now! We are getting close to completion, so stay stuned!

Hey everyone!

Me and Wasstyr are developing a game about an Anzu (dinosaur) that has to solve match-4 puzzles with unique and constantly changing circumstances, as you delve deeper and deeper into the underground jungles!

This is our first Devlog, so ill be sharing the progress we have made so far! Its quite alot and ill be sharing alot of content over the next days :) The plan is to have this game out soon!


The main gameplay will revolve around making 4-matches of the same blocks while collecting the treasures laying next to the connections you make! This will start very simple and small, but as you progress you can expand the puzzle as more hazards start to appear.

When you finish a puzzle you will drop down in the hub, where you can spend your earned treasures/resources!

One of the hub dwellers is the Shopkeeper! He can sell you HP refills, or if you're lucky he will sell you one of the more special items, like: The Meteor Bag, The Museum Key or even a Max HP upgrade! 

I will go into more detail about the other hub dwellers in the future :)

The left side of the hub will be your build area! You'll have to clean it first though, and that will cost you!

Once cleaned, you can build your own little 'Egg Hatching' area. Once eggs are fully grown they will pop into some nice goodies that you can use to make it further! You can build some efficient set-ups, and each building will have their own effects.

There's also secrets to be found! The final thing I will show in this first devlog is the museum. Once youve bought the Museum Key, you will be able to enter the museum door.


The museum is another big part of the game. Here you will be able to fill up museum pieces with bones to provide you with strong buffs! You can get these bones by playing the special bone puzzle to the right. This is all still very WIP and ill go more in depth on this on a later date

Thanks for reading through our first devlog! I will update more in the coming days :) If you'd like to see more progress updates you can follow us here!

https://twitter.com/RunninBlood

Thanks!! Much appreciated! Im a big fan of GBA/GBC in general so im glad it reminded you of that!

Hey! The more obscure ones can be interpreted in multiple ways. Like weird fruits or magic reagents. But if there's any particular ones you want to know I have no problem sharing more info!

Much appreciated!

Love the style of this!

Hey there!

My new asset pack: '280+ MORE 16x16 RPG Items' is OUT NOW!

The pack features over 280 items over which 145 are unique!

https://runninblood.itch.io/280-16x16-rpg-items

The pack is a continuation of one of my other packs: '275+ 16x16 RPG Items' which can be bought in a bundle with this pack for a discount!


Thanks for reading and your support! I appreciate it a ton :)

~RunninBlood

I might if people are looking for that in this style!

(1 edit)

I've added some more specificity to the contents! I've also added a new image showcasing everything :)

Heres ours! Would love feedback

https://itch.io/jam/brackeys-5/rate/926315

Our game's about building a physics tower with frogs!

https://itch.io/jam/brackeys-5/rate/926315

Would love feedback!

Would love to here your feedback on ours!

https://itch.io/jam/brackeys-5/rate/926315

Thanks! And yea, a little tutorial addition might be nice if we decide to further work on it!

Would love it if you played ours!

https://itch.io/jam/brackeys-5/rate/926315

Physics tower-building puzzle game!

Wonky physics game with frogs!

https://itch.io/jam/brackeys-5/rate/926315

Critical feedback welcome!

Would love to hear what you think!

https://itch.io/jam/brackeys-5/rate/926315

Really digged the art style, especially the starting room had me intrigued. It was kind of hard to see what was happening in the dark room though, especially project tiles. 

Had kind of trouble finding the theme but its definitely well made! Had to get past the near insta death at the start though

Straight forward but fun nonetheless! I liked how fluid and fast the gameplay was, made it pleasant to play. Also alot of levels!

Thanks for your feedback! Appreciated! You can press arrow key down to let the blocks fall faster!

Our game is a physics tower building game with frogs! Would love it if you tried it and tell us what you think

https://itch.io/jam/brackeys-5/rate/926315

Would love it if you played ours!

https://itch.io/jam/brackeys-5/rate/926315

Would love to see you test our game! Its a physics tower building game with frogs!

https://itch.io/jam/brackeys-5/rate/926315

Puzzle game about building a tower with physics and frogs! 

https://itch.io/jam/brackeys-5/rate/926315

Puzzle game about frogs building towers!

https://itch.io/jam/brackeys-5/rate/926315

Damn, really polished and nice gameplay. Played with my bro and it was really fun, especially 1v1 against eachother. When we played against the enemy team they did do some weird stuff, like fail their server. Still super good looking!

Really clean game! Felt really good to play and the music was great! It would be even better if you also went faster the more you grew, making it a bit more difficult. Still, super polished and clean looking!

Managed to become quite a chonker

Thanks, glad you liked it! Will check it out in a bit!

To progress after the tower you could have it intentionally fall horizontaly, save your solidify and then use it once its fully horizontal, essentially creating a big new build space area.

We just thought of this, but it sounds nearly impossible :P

Damn we've never seen such a stable building. It didnt even shake when you put on the tower, very impressive.

The tower is kind of a 'soft end' right now, but we kept the blocks going for the real hardcore players. But yea, reaching 50 meters is the main goal for the version in the Gamejam!

Hey thanks for your elaborate feedback!

- Yea there might be a bug where you can still get the propellor after you already obtained it. We saw this later!

- You can actually press R to sacrifice 2 life and respawn yourself!

- Yep, the stabilizing part is a big physics thing. Its hard to stabilize when things get wonky. Here you can partly use the solidify power-up to make a little wall for example that holds your tower somewhat together. Still you are very right on this and its probably the biggest issue. Alot of tweaking with the gravity + mass of the blocks in Unity might help this issue if we continue with the game. Theres definitely alot to improve on and add content.

Thanks again for your feedback, we do really appreciate it, and thanks for playing!

Thanks! Appreciated

Very unique premise! I think you used the assets super creatively and you really brought them to life! Loved the little story :)

Would love to hear feedback and get rated!
https://itch.io/jam/brackeys-5/rate/926315

Thanks!

Hey we made a game about building a tower with physics and frogs!
https://itch.io/jam/brackeys-5/rate/926315

Hey, we made a physics game where you build a tall tower for a frog to climb on. Control both the blocks and the frog!

https://itch.io/jam/brackeys-5/rate/926315

Thanks!