Thank you for playing! Shame that you encountered some bugs. But thanks for the feedback, I agree the controls could've been more smoothed out.
Rowbay
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Damn. I love that you love it! I'm honestly not that experienced in music (didn't study in a conservatory, but took piano lessons years ago), and this piece was something I cooked up loosely inspired by a flash game soundtrack that game stuck in my head as a child (Aether by Edmund McMillen, in particular "Conclude" from the OST). Even now it gives me a bit of nostalgia when I think it. I'm very glad that you love the music as much as I loved making it!
Thank you so much for the feedback! Visuals certainly are the weakest point of this game. It was my first time doing pixel art, so I kinda just picked a palette in aseprite and ran with it. I'll be sure to pay more attention to that in future jams. Regarding the reset button: I don't even want to think about how to program that without remaking my entire codebase, though hold to repeat the undo button should've definitely been in the game from the start! The "but he journeyed to find" section was a consequence of reducing the area of the "vision" box, not a bug. It was intended for you to be able to push boxes into walls (every single collision outside of your vision is actually deactivated), but I could've been more careful with that, since it allows for softlocks to happen. Glad that you had fun though!
Thank you for playing! I made all the music in the game. In fact, the last piece was actually the first thing I made in the beginning of the jam, even before I had a concrete idea for the game. The first piece's name is "Happier Times" (I know, I'm very original with names). I'd be willing to upload a youtube video for the song or something if that interests you.
Always love a sokoban puzzle game, especially with a very cool mechanic involved. Besides what other people have said (sound effects and music), my main gripe is just how little puzzles there were to explore the mechanics! With some more work, I could see this being a game with very deep interactions even with just those few mechanics. Keep up the good work!
Thanks for playing the game! The small vision box was actually supposed to be the first vision you had in the game, but it was really hard to constrain the player because boxes could essentially be ignored by pushing them into the wall. In fact, there is still a softlock in the game concerning the small torch, hopefully nobody encounters it though :P