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The Boxed Visionary's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.056 | 4.056 |
Use of the Limitation | #2 | 4.222 | 4.222 |
Enjoyment | #3 | 4.056 | 4.056 |
Concept | #3 | 4.167 | 4.167 |
Presentation | #14 | 3.778 | 3.778 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Rowbay
Software used
Godot Engine 4.0
Use of the limitation
The player has a box-like aura that activates puzzle components. All components outside of the box are inactive, therefore "all" of the puzzle is in the box.
Cookies eaten
None
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Comments
enjoyed this a lot 4/5! Great job
Your game is incredible, with 2 brains we reach the end but it was quite difficult. we pop off when we figure it out. You have done a nice game !
While I didn't quite make it to the end, I thoroughly enjoyed what I played, never seen anything quite like it. The only thing I missed was hold to undo, repeatedly pressing the key got a bit tedious.
The use of the limitation is just *chef's kiss* - well done!
A really fun puzzle game! I really enjoyed thinking through them, building a mental model of how different systems are connected together, and finally figuring out a solution.
Though I do have some complaints:
GAMEPLAY
VISUALS
NOTE: It all boils down to personal preference but you can implement some of these suggestions if you like them and if they don't conflict with YOUR vision for the game.
However, it still boils down to personal preference and your vision of the game, along with a little bit of visual design to make it accessible and more pleasant to look at.
Though those are the only suggestions I have! Otherwise, I really like the concept and this has a lot of potential!
Sorry if this was way too long to read! 😅
Edit: Grammatical corrections.
Thank you so much for the feedback! Visuals certainly are the weakest point of this game. It was my first time doing pixel art, so I kinda just picked a palette in aseprite and ran with it. I'll be sure to pay more attention to that in future jams. Regarding the reset button: I don't even want to think about how to program that without remaking my entire codebase, though hold to repeat the undo button should've definitely been in the game from the start! The "but he journeyed to find" section was a consequence of reducing the area of the "vision" box, not a bug. It was intended for you to be able to push boxes into walls (every single collision outside of your vision is actually deactivated), but I could've been more careful with that, since it allows for softlocks to happen. Glad that you had fun though!
Amazing puzzle design! I really liked the whole "replay previous puzzles with a new perspective" approach. I found myself defiantly trying finish the game, despite getting stuck multiple times XD That's a sign of a great puzzle game, great job!
We really enjoyed your game! The concept is great, even if we didn't make it all the way through. The puzzles are really well thought out
I really enjoyed this game! The mechanics and soundtrack feel really good and I had fun playing it! Only thing is that when I move my character around, the constant change in colors kind of makes me dizzy, but overall this is really great submission! :D
Thank you so much! I agree that the colors maybe should've been desaturized (or de-contrasted? I don't know much about colors), but my stubborn designer brain wanted to only stick to a certain color palette that had very striking colors, so the result is this xD
Excellent! Strong mechanics and good puzzle design; it must have been difficult to structure the game to prevent softlocks (at least I didn't encounter any, though I did have to undo a bunch sometimes; it would have been nice if undo had key repeat). I thought the mechanics of the small torch were the most interesting, I would have liked to see them explored a bit more.
Overall, great work for a short jam, well done!
Thanks for playing the game! The small vision box was actually supposed to be the first vision you had in the game, but it was really hard to constrain the player because boxes could essentially be ignored by pushing them into the wall. In fact, there is still a softlock in the game concerning the small torch, hopefully nobody encounters it though :P