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Triple Shot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual | #193 | 2.833 | 4.250 |
Theme | #202 | 2.333 | 3.500 |
Overall | #295 | 2.000 | 3.000 |
Fun | #302 | 1.833 | 2.750 |
Audio | #335 | 1.167 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Adobe Stock Images for background
Are you using any AI generated assets?
No
Did you use BulletFury?
No
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Comments
Nice to see a fellow Godot user :). Loved how you incorporated the theme into the game, but right now the upgrades don't seem worth it at all. I got to wave 8 without any upgrades, just holding right click and moving side-to-side, before an enemy went off-screen so that I couldn't shoot it and got stuck. I can see some potential though, I really like the turrets and how they can also hit you, but maybe you shoot also be able to destroy the turrets. I didn't use the ice bomb because I don't know how to activate it.
I really liked the theme. I could really see this popping with some dubsteb or intense synth music and light effects that go with the beat. Difficulty spike is a little much all at once though. It goes 0-60 like it's nothing.
There is music in it, but, as I understand it, the music stopped working at the last minute. I wrote the music that was supposed to be on the title screen.
Those last minute bugs on submit day.. We had a few ourselves. The version of our game online doesn't have the character taunts. So frustrating because the character and theme were a big part of my vision.