Thanks for playing and the comment! About the enemies spawning super late, that's the first thing that will be fixed when the voting period ends. For the level design itself, I think we have an advantage in our game, that if players don't want to make the game very hard, then they can! So I intentionally made the level not too hard if you just focused on dodging. As for playtesting... I'm the only one who played the game before publicizing it, so I probably gained a ton of karma in the process. Wish me luck!