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roman.rebane102@gmail.com

4
Posts
A member registered 30 days ago

Recent community posts

Hi! I just finished reading through your devlog, and I really like the direction you're taking with Paradox Space.

What stood out to me is that you're thinking beyond simply releasing a game—you've been iterating on level design, listening to playtester feedback, planning modding support with a .unitypackage, and building a community around the project. That kind of long-term vision is something I enjoy contributing to.

I'm a developer with experience in game and software development, and I'd be interested in collaborating if you're looking for help. 

My Gmail is roman.rebane102@gmail.com

I can assist with things like gameplay programming, UI improvements, tools, performance optimization, bug fixing, polishing, or other technical tasks that help you focus on creating great levels and expanding the game.

I also like your idea of making the game moddable. Giving players the ability to create their own levels and fan content is a great way to build a lasting community.

If you're open to collaboration, I'd love to learn more about your current workflow, what you're using in Unity, and where you feel an extra developer could make the biggest impact. I think Paradox Space has a lot of potential, and I'd be excited to help bring it to completion.

Looking forward to hearing from you, and congratulations on the progress you've already made!

Hi! I just finished reading through your devlog, and I really like the direction you're taking with Paradox Space.

What stood out to me is that you're thinking beyond simply releasing a game—you've been iterating on level design, listening to playtester feedback, planning modding support with a .unitypackage, and building a community around the project. That kind of long-term vision is something I enjoy contributing to.

I'm a developer with experience in game and software development, and I'd be interested in collaborating if you're looking for help. 

My Gmail is roman.rebane102@gmail.com

hi

I don't think there's a specific "allowable amount" of AI usage. The real issue is how it's being used.

Using AI as a tool to help solve problems, explain concepts, generate boilerplate code, or assist with things you don't yet know—such as shader programming, optimization techniques, or a particular API—is no different from using documentation, Stack Overflow, or asking another developer for advice. You're still making the decisions, understanding the implementation, and integrating it into your project. 

Thank you for reading.