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Hi! I just finished reading through your devlog, and I really like the direction you're taking with Paradox Space.

What stood out to me is that you're thinking beyond simply releasing a game—you've been iterating on level design, listening to playtester feedback, planning modding support with a .unitypackage, and building a community around the project. That kind of long-term vision is something I enjoy contributing to.

I'm a developer with experience in game and software development, and I'd be interested in collaborating if you're looking for help. 

My Gmail is roman.rebane102@gmail.com

I can assist with things like gameplay programming, UI improvements, tools, performance optimization, bug fixing, polishing, or other technical tasks that help you focus on creating great levels and expanding the game.

I also like your idea of making the game moddable. Giving players the ability to create their own levels and fan content is a great way to build a lasting community.

If you're open to collaboration, I'd love to learn more about your current workflow, what you're using in Unity, and where you feel an extra developer could make the biggest impact. I think Paradox Space has a lot of potential, and I'd be excited to help bring it to completion.

Looking forward to hearing from you, and congratulations on the progress you've already made!

Hello dude who uses chatgpt to write texts, I'm currently not looking for developers to help me with paradox space by itself, but if you really want to help me, then consider installing the "make your PS" package to make your own fanmades of the game! I'm also needing content creation for my game, such as recording levels (and preferably with some funny videos) and promoting it on social media, I'm going to make content by myself later but more promotion will never be a bad thing, so if you want to help me with marketing, I'm in :D