Love the level select screen, the simplicity of it and the way you can move in game vertically as well.
I made a similar game (https://rogerty.itch.io/nippen), now I think this should be a new genre. Atari platformer <3
If I make a new one, I also want to make a cave-level! :D
Why are these graphics so compelling?
Recent community posts
Thank you for writing so many letters. You even gave me tips. I thank you many. As you might have noticed I have already played your game. It was quite delicious to play :) Mine was made in about 1 day. So you could say it was rushed.
The title screen has blurry fonts. I noticed it and I like it. I like blurry... :( blurry lover <3
Thanks a lot for your extended feedback. I am big thank :) It will take some time to figure out per point if and how I will use it, but I know for sure I will use some of your advice.
So it was very useful. Thanks again.
I have noticed that the least popular game I have is KIWAYA.
I am interested in hearing about your feedback, purely based on the store page (screenshots and description).
- Does the store page seem boring?
- Does the game look like a badly made clone?
- Are the graphics too off putting?
- Does the description miss a 'hook'?
Any feedback goes, even 1 sentence. Thanks!
Interesting to try out and I like to see the use of split screen! The graphics and sounds feel very retro-ish. I've been staring at the GAME!"-logo thinking, how can I steal this nice design idea without anyone noticing...
Is it ok to have 2 project pages of the same game? One being the "premium" version (with several OS versions) and one the free version.
This way one project appears as free in the itch browser and one as paid.
I have read: https://itch.io/docs/creators/quality-guidelines#avoid-uploading-and-lsquoreskin...
("Avoid uploading ‘reskins’, or many project pages for minor changes Do not create multiple project pages for projects that are essentially the same but with minor adjustments. If the code or asset changes are substantial it’s okay. Additionally, if you're trying to preserve different versions of the project, eg. jam versus final, it’s okay. If you need to sell different tiers of the same product you can use our individual pricing tools.")
And I have read https://itch.io/docs/creators/pricing
Hellow fellow developer or not-developer!
This game is truly untested. Except by me. But that doesn't really count.
If you have time to try my game out, I would appreciate it if you have any feedback.
For example - what is your first impression and what do you like and dislike?
Thanks in advance.