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(1 edit)

I worked in a 64x64 viewport in the development tool. Perhaps "sub pixel" is turned on? I will look into it, thank you.
Edit: I fixed it!

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Glad you got it working at 64x64.

I'm hopeless at it though - can't get past 5 or 6 steps! 

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Thanks for trying! Hmm... I think I have to explain in game that a double jump can destroy spikes. That may solve your problem :)