Yeah, I completely thought on using the stick and a set of mechanics 🤯 but didn't have enough time to work and almost everything got cut out. 🤙 But honestly, thank you for playing it 👍 really appreciate.
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I made a small game called picoroguelike with the intention to learn how to make games with pico-8.
The "virtual console" always dragged my attention with its colors and charm music (ironically that is what my game lacks the most), but my heart is one of a programmers so making it a bit harder and dirtier that it needs feels good.
Anyway, make sure to give it a try and tell me how you like it :)
Pretty good for a game jam game, the flaws I can tell are mostly a matter of polish, like improving the HUD, cuz reading a bunch of bars can get a little hard or even remember which is what, I thought the floating can of pestiside was a boost and ran into it many times * ・・(o_ _)o The flies and the interaction with the pond also can improve, the mouse capture can feel very cumbersome playing on web and with the menus. Again, just a matter of polish, d(^^*) looking forward for new releases.
Let's say I want to make a version of Super Mario, not a ripoff (like super cat bros or so) but with the actual nes sprites, names and everything.
Could you please explain me the constraints and consecuenses?
Tnx, I'll try JPixel, it looks cool :) in the future probably superpowers, there are so many that I'll be old after lookin one by one XD.
How people do these stuff, you must be awesome to develop a tool for developers. ... I wonder how Tartle wiz did his RPG tool?
Hi everyone!, road(me) here.
I'm that boy who always wanted to do cool stuff but ended seeing those awesome things being made by others, now I want to make my own :) I'm pixel art lover (but can't do) really like good looking aesthetics, since I have no experience yet so I'll be trying to gain some EXP from here.