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RiptideOtter

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A member registered Jul 14, 2022 · View creator page →

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Hm, any other control methods you would have liked? I feel like using keyboard keys would have had the same kind of problems, but i'd love suggestions. 

Thank you!

Thank you, very kind!

Thanks for the feedback! I usually don't do much updating on Jam Games, but i am considering it for this one.

If i do decide to come back to this a leaderboard would be very high up on the priority list, i think it would add a lot of replayability. 

Thank you!

Hm, i think maybe the cloud getting smaller as you suck and then growing again could work? Or maybe a change in colour or smth? A bar would probably work aswell, but it might end up looking cluttered.

That sounds awesome, kind of like an idle game that has a different spin then "clicker".

Took me a second to realise that the buttons are actually moving around the crew members, but when i got it i tought it was a really cool idea! It did feel a bit unresponsive at times if trying to control multiple members at once, but nothing too bad.

I feel like the layering of the crewmates shouting could get a bit annyoing with time.

Good job overall!

I feel like getting any sort of speed is kind of tough. Shooting when the leaf blower points straight down seems to cancel my sideways momentum sometimes, which takes some joy out of it.

I do really like the idea tough!

I think this game is great way to waste a little time. I would have loved to see something like a meter for the suction ability, cause i felt it was on a cooldown, but was never quite sure. 

Personally i would have loved more upgrades like the last one that passively help you gather more stuff but thats just personal taste. 

Nice and polished experience overall!

The movement kind of seemed to break for me after playing a while, but maybe i reached a map edge or smth? I would have loved a few pointers like the obelisks for the pyramid as where to find the other needed stuff as i felt quite clueless arriving at the pyramid with items missing.


Still a cool experience overall!

To be fair it was more me, wanting to work on more important parts, not me being truly happy with it, so i get it :D

Thanks!

This was an awesome experience, favorite game of the jam so far. Only complaint is that the platforms yeeted me twice, but thats really minor. Honestly, if there was some kind of "collecting memory fragments" elemt to this where there was a story to uncover or something along those lines i could see myself enjoying this as a full little indie platformer. The music does a looot of lifting for me here.

I like the approach to the Naturalist wildcard! I feel like this game might be a tad frustrating as the main character can fall back down quite easily. It also looks like you might have used assets with different resolutions, or stretched some of them out leading to blurry visuals. 

I feel like there is a lot of polishing that could be done, but the idea and foundations seem fun!

Even if simplistic i think this game is a bunch of fun! The addition of a leaderboard ist a very smart choice here. 

I feel like some relatively quick additions that could have really polished this experience, would have been some sound effects for hitting the red and green zones.

High Score System actually made me play it twice, entertained me for a few minutes, good job :)

I think this is a classic idea executed nicely! I had a lot of fun while playing, even ended up finishing it which cant be said for all jam games. 

I think there are some tweaks that could be made, but those are subjective and didn't really affect my rating. While i think the parachute is a nice idea in practice i found myself not using it as much, as going up is just more fun which led to me opting to go again, collecting more upgrade parts on the way up. Maybe this could be exchanged for a magnet upgrade or smth else instead. 

Would have also loved to know how far up i went, as i was quite surprised when i suddenly reached the sun. 

Still, these are very minor critisisms, i had a blast playing this!

I really love the pixel Art in this. I also love the small details like they eyes of the reaper following you a bit or the particles. I love the addition of a high score board, tough it did not seem to work for me sadly. 

Would have been nice to have some indication of when i'll get a combo, as is it felt a bit random.

I think for 3 hours of work this is super awesome. The intro alone must have taken up a chunk of that time. I think an option to retry quickly would have really helped a lot here.

Like the idea. It did make me smile, which is a big plus! Even if there wasn't a lot of "gameplay" in the usual sense, the experience was still fun.

Really cool entry, really charming. I loved the audio especially. 

I think it might have been nice if there were some more hints or pointers considering its a game jam, because i did feel sort of lost at some point. Maybe i just picked the wrong flight destinations and got unlucky. That said, i think this wouldn't be as big of a problem in a non-jam situation as i could spend more time with it.

I also like that you can toggle the shader. I think it adds to the feel but its nice having the option, same with the skippable intro.

Thanks for the detailed feedback!

The triangles were made pretty early in development, and by the end i just kinda deemed them "good enough", they could use some polish/clarification tough. For the colours i tried limiting myself, i do see the advantage different colours would have had tough.

The advice for the audio setting is highly appreciated! I noticed the problem, but didn't get around to tinkering around with it some more, definetly something learned for next time. 

Yeah, that "cheat" is real weird, i am limiting maximum velocity and it just ... exceeds it anyway. Honestly, it does make you so fast, you can't really control where your going, so i didn't stress too much about it. Almost a contender for the Icarus Wildcard haha.

I had trouble understanding when i can, and can't suck stuff out of people, but once i got past that, it was pretty fun. Something about it kind of hooked me, and made me complete one playtrough, which isn't a given for jam games with me!

Yes, i think for my next gamejam i need to work on "readability", or a tutorial!

Retry button was in the game, but i broke it while implementing the winning screen. Kind of ironic i guess.

Woah, making a genre fun for someone is huge praise, thank you!

Thank you! Awakening that Nostalgia is a plus in my book! 

Yeah, i feel like im getting better at setting a realistic scope every jam, but there for sure is stuff missing that would have made for a much more polished experience. 

Reading what other people think of my game, and talking about it with friends, is probably my favorite part about participating in GameJams, so if you're offering you're more than welcome! https://itch.io/jam/mini-jam-129-poison/rate/1999956

This is definitely my favorite of the ones i played so far! This one makes me super curious what you would have done with a week of time!

Sadly everything but the background turned invisible for me after a while, but that aside i really like the idea! Presentation and Sounds are nice aswell.

I really liked the presentation, and i enjoyed it a lot. I think some kind of grace period when wall jumping would be nice (similiar to coyote time).

I love the presentation and sound design! I had trouble understanding when i can and can't add new cards.

Had a bit of trouble getting used to the controls, but maybe im just not being precise enough :D
I love Presentation and Idea tough!

I do like the presentation, and the concept seems interesting as well, but i cant really wrap my head around it. I think a bit of an tutorial or more written explanation in the description would have been nice!

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Thank you! A retry was actually added, but i broke it shortly before submitted.
I'm glad you enjoy it!

There was a game over screen, sadly i broke it shortly before submitting! 
Yes, controls are definetly something i would do different now, but i didn't have the time to change them sadly. Thats honestly something that happened quite a bit during this jam, guess i have to plan things out in detail more beforehand!

Thank you!

You basically have to match 5 Potions to get a throwable one. Thats what the balls on the right indicate, could have made that clearer.

Thanks for your feedback!

Vielen Dank!

Danke! Habe auf die Checkpoints tatsächlich wegen der an sich kurzen Abschnitte verzichtet, ist rückblickend vlt aber eher nervige Spielzeitstreckung als spaßig!

Vielen Dank! Ja, besonders im dritten Abschnitt kann man des öfteren mal rausdashen, aber mir gefiel die Idee der Mechanik, deswegen habe ich sie lieber unpolished implementiert als gar nicht ^^.

Danke!

Ja, gerade im dritten Level ist es recht einfach mal raus zu dashen, hatte leider nicht genug Zeit um das ein wenig sicherer zu machen. Freut mich, dass es trotzdem Spaß gemacht hat!

Thank you! Yeah, if i had more time, working on not letting the player dash into the void would have definetly gotten some attention.

Danke! Ja, die Font würde ich definitiv auch nicht nochmal nehmen. Wollte eigentlich nur den Title Screen mit dieser Font machen, hatte dann aber Zeitprobleme weswegen sie auch an anderen Stellen zum Einsatz kam ^^'.