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Rikkles

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A member registered Nov 02, 2019 · View creator page →

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ack clearly it's not the original party. Must have messed it up when we fixed the ending.

I'm currently traveling. I'll take a look as soon as I'm back.

This is a limitation of the underlying game. It doesn't update the stats until you look at them, or something happens that needs them. I didn't want to manually update the stats because it might not be 100% correct.

You can see the stats of every piece of equipment in the InventoryList.csv file present in the assets folder.

Using the default party?

You didn't start a new game?

It's as simple as that! There should be no issues, as DLRL uses this CSV table to override the original game's logic.

Please make 3 different posts, thanks

it means that it's looking for the Deathlord HDV file to use and it can't find it. When it opens your Documents folder, go to the Deathlord Relorded folder and select the HDV file.

what version of the game are you running? The latest 2.0.1?

My pleasure!

Hello. That's the first report of this bug. Can you tell me what resolution you're playing at, if you have bigger text enabled, etc... anything regarding resolution would help.

https://limewire.com/d/jXJOn#gvpwjXQWe6

Here's the fixed file with your saved game. Sorry for the delay.
https://limewire.com/d/VPAzE#3o1I69ag9g

Hi, Could you share your HDV again, for us to move your saved data over to the fixed HDV?

I have a fix ready but to move the saved game over would have to be done manually.

Working on it. Thanks for your patience.

Hello, I'm so sorry we didn't catch this disk swap when we did the conversion from the 3-disk based Deathlord to the single image version. That's on us. Can you please share your .hdv which will have the save game, and we can create a fix? Thank you!

You can always quit from the top menu. If you’re in full screen mode, alt-enter gives you the menu.

Character creation is using the original interface. Making a new interface for it would be a lot of work for little improvement except for the translations, as you correctly pointed out. But this FAQ by Fraterrisus will help a lot, and we’ve worked together to make all the numbers be correct (the official documentation being wrong!):

https://gamefaqs.gamespot.com/appleii/574838-deathlord/faqs/75570/creating-characters#races-and-classes

Sorry to be so late on this. So you’re saying that in v2, sometimes the enemies will spam a party death attack when they shouldn’t be able to. Does that only happen after reading signs?

That might just be yet another copy protection mechanism. Will have to look into it.

Hello, as you know Deathlord came in 3 diskettes. 2 of them had game data in them. So I was forced to make backups of these 2 every time, and it could certainly be confusing.

But version 2.0 dramatically simplifies the save system! In version 2, the original game was properly cracked and moved to a single disk image by the best in the business, qkumba. So with version 2 a “save” (which is really a snapshot backup) is just a copy of the whole disk image.

I really did forget a few things! Fixed now in 2.0.0b.
The file is also available in the open source repository at Documentation.md

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My apologies. A mistake while uploading. I just fixed it with version 2.0.0a which is live now. Just upgrade and it should work.

Thank you! I never played it bitd, I lived in Europe and we never heard of it. Btw if you’re planning on playing it again, I’m going to release very soon (next few days I hope) version 2.0 whose saves are INCOMPATIBLE with this version. So you may want to hold off and play 2.0. The reason is that 2.0 uses a hard disk version, no more floppy swapping and its related problems!

I know that Proton has issues with my engine although it’s pretty basic DirectX12. I’m currently in the process of making version 2.0 which will use a hard disk image of Deathlord (no more diskette swaps!) put together by the legendary qkumba.

Then I will attempt to migrate my engine to SDL2 which is, of course, crossplatform. This necessitates a lot of work because it’s not just the engine that needs to move but also Applewin.

I use the Applewin (windows) codebase and DX12. Recoding the game in a crossplatform Applewin and SDL2 would be a lot of work.

good luck. You’ll need it. :)

I just pushed version 1.0.8 that fixes the bug with the menu where all the map submenu wasn't working. Sorry about missing that in the previous updates. I also added in the emulator menu the ability to zoom the original apple interface 2x.
Enjoy!

Okay that's a bug. Probably introduced in one of the latest updates. I'll take a look and also see if I can add these other features.

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Hello Bloyamind. Thanks for the good words. Hidden doors can be seen in a couple of ways. First, make sure that you don't display secrets by going in the menu Relorded > Map and disabling "Show Hidden/Unopened". And second, make sure your leading member of the party doesn't auto-sense hidden doors. But that door being "seen" should only happen after the party has stepped next to it once.  Let me know if these things don't work, that would be a bug.

ONLY THE LEADER USES THEIR SPECIAL ABILITIES.

Now you could play Relorded without sensing anything hidden by just playing like we used to play Deathlord: use humans exclusively. :)
No one ever used any other classes because they sucked compare to humans.

As for F11, I should probably provide the ability to zoom 2x the original window.

oh great, i’m glad you got it resolved!

Yes I copy everything to a saved game folder, making a snapshot of every disk. It’s critical because Dathlord saves game info on both scenarios A and B.
I hope some day that qkumba (the foremost Apple 2 guru) converts Deathlord to a single HDV and gets rid of all the disk swapping. It would be ideal.

Sorry this is happening. When does it ask you to insert Disk B?

Can you paste the content of the settings json file that is in DLRL folder? It should say what the game thinks is in the drives.

The artistic direction is superb.

Thanks!  I decided to make this relorded version because of some of those fundamental issues (failing search, useless non-human races, etc…)

it’s not loading a disk.

Try inserting the boot disk via the menu.

Can you write me the steps to reproduce? I'm also on Windows 11 so I should be able to see the issue.

Thanks, I hadn't thought of that.

you’re right. My monitor has a different aspect ratio than the default window so that’s why I see more when I maximize the window.

Very smooth. The only "issue" is that the FOV scales with the resolution of the window, so the bigger your window the more of the board you see and the easier it is to plan your route.

In version 1.0.7, both scenarios A and B seem to be correct. I've copied them inside the game (utilities menu) from the original masters, and the game validates both.

I assume you’re using the latest version.

I will check if the scenario B disk is corrupt. Maybe that is the problem.

Thank you!

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Well it’s not possible. The original interface is literally the Apple 2 game. I can’t switch to a C64 tileset because the Apple wouldn’t be able to display the colors.

I could after the fact overlay the C64 tiles on top but it would be a lot of work and a hybrid thing that would look quite ugly I think. Ideally you’d replace the apple 2 version with the C64 version and recode all the hooks etc… too much work!

And thanks for playing, I hope you enjoyed this “remaster”!