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Observerations So far

A topic by Terranbear99 created Mar 16, 2022 Views: 418 Replies: 14
Viewing posts 1 to 3

In the Dl manual the peasant is noted as  being able to wear, Im guessing the leatherish armor. THough when I try to equip that on the peasant, it states "unusable".  Ill try to make sure Im getting the right armor. Its the one directly under the "cloak". And they do great as far as the foraging. those guys slow down food consumption. The ranger sees to do okay there. The barbarian, I didnt notic their foraging impact as much, the food consumption went  quicker then it did with the peasant. Also, a note on the adendum abotu having 100 max food would be helpful and how food is purchased, as in when food is bought, its automatically split among the party memebers. And how levels work to and how they are displayed. The +1 or +2 next to the levels as to what do those mean and training at the academy is necessary. Is also how much xp listed some where in the character stats? I might have missed it.

Developer

The peasant is horrible in the original game. Totally useless class. In DLRL I made him more interesting, although still dangerously weak. Peasant and ranger are amazing at food handling. When you're strong enough (say level 5 or so) and can roam the starting continent without danger, your peasant or ranger will forage for food every effectively and you won't need to buy any. The barbarian doesn't forage for food though, only ranger and peasant.

The original docs specify that:

The maximum values for these four items are: armor = 10, gold = 10,000, torches = 10. and food = 100.

And regarding the +x next to the levels:

Another important aspect of experience is that the more you acquire, the closer you get to advancing another level. The higher your level, the more powerful and effective you are in your role. Fighters fight better, thieves thieve better, and spellcasters cast more powerful spells. When a character has amassed enough experience points to advance a level, you'll see a plus (+) next to the character's name. All the character has to do is find a training center and pay a fee to advance a level. (This fee is necessary to cover expenses such as supplies, training costs, spell books, religious articles, etc.) 

The docs don't tell you that you get a maximum of +2 next to the levels, and the original game would wipe out any additional experience you gained when leveling. DLRL keeps it. The original game never showed you XP. DLRL shows you the XP gain in battle, and allows you to determine how much XP you are missing for level up by simply attempting to train. If you can't level up the trainer will tell you how much XP you're missing.
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The yabajin: I have a dwarven yabjin that IS getting damaged by the swamp tiles, so that might be a bug. Also I managed to make a Gnome Ryoshi, even the manual says its not a thing. SHe has a portrait to. Are there any other races that have been modified in that manner to? In the manual the peasant class can wear harimi do armor though in the game can only wear a cloak. Also to steal a boat, I wasnt aware it was necessary to "attack" the boat and defeats its unusally looking crew. I also wanted to ask, after defeating the Big Bad wizard in the Emperor's castle dungeon, to the south is a a bunch of energy walls. Is there a crystal to step safely through them? IF so, where? ALso I have a level 12 Peasant with a 22 strength and 22 19 size, ogre and a barbarian troll, 15 strength size 18. After about 90 some odd smashes, the portilus doesnt move. I see there are bonus pools beyond it. Is there a way to get the proticlus moved so its possible to get to it, as smashing, repeatedly and by diffeernet characters in the party doesnt seem to work. Is there an item or a spot that must be stepped on for the proticulus to be able to be moved?  Also in the spell menu, dosoi, is a slow poison, not a cure spell as listed. SPeaking of crazy stuff in towns, if one manages to defeat the emporer and all of the town guards and escape, does the emperor respawn or will it be necessary to reset the town disk or reform the party?

Developer

The manual is shock full of inconsistencies. I originally followed the manual to create the portraits and some people reported black portraits. It turned out the game allowed you to make more types of characters than the manual allowed for, so I added those portraits.

Everything you see in-game that isn’t documented as a change in Deathlord Relorded is in the original game. Whenever you see an inconsistency with the original manual, it’s the manual that is wrong :).

To steal a boat you need to attack it. It is very tough until you get mass damage spells, and in any case don’t bother leaving the original island before level 20. You’d be in a world of hurt!

Energy walls can be passed with the right item. I suggest you look at gamefaqs, there are a few walkthroughs that are excellent, especially the latest one by fraterrius. Look at them also to understand why certain tiles behave the way they do, like portcullises. some of them are static and won’t ever open. Why, you ask? Because Deathlord. Really. That game is just sadistic.

You’re probably the only person to ever play a peasant. And I’m wondering how effective the peasant is with the Relorded rules. He might ultimately be extremely powerful! Speaking of smashing, add STR and SIZ and that’s your % of success. So statistically if your crazy strong peasant can’t smash a door after 10 tries, I won’t open.

And as for the emperor question, you need to use the disk swapping trick to reset the palace/town.

Yes, Dosoi slows poison, but doesn’t cure it, it’s an omission that slipped through the cracks. I’ll update it on the next bugfix release. I could also allow the peasant to wear the harame-do. You can do this right now by modifying the InventoryList.csv file and setting the peasant column to 1 for the harame-do line. But there is other cloak armor that you’ll find later that gives the same level of armor for the peasant if you’re willing to play on.

Energy walls. The crystals get past the green and black ones. The orange and blue ones I was curious about. Also  tell me more about the disk swap trick. Will it work for in ruin duneons, like the pirates gold one? As for peasants Id recomend one or a rangerr. Pesants do super insane food gathering at higher levels and with crossbows put up some heavy damage They are not to bad in the front lines either and their resistances to damage tiles is handy. They are also great mules to carry spare equipmeant. The next bug fix should address the barbarians weakness towards swamp. I had a dwarven barbaarian that took damage from swamp tiles. Also do kobito hammers and toshi bows exists in this? If that is the case, toshi mages would be quiet deadly

Developer(+1)

The disk swap trick works everywhere to reset a town/dugeon etc…Back in the day everyone used it to steal cash from the towns. Swap, rince and repeat.

I’ll check the barbarian swamp thing, where the barbarian shouldn’t be damaged by swamp outdoors only.

Kobito hammers and Toshi bows are in. Nothing’s been modified there. Regarding weaponry I only allowed peasants to use crossbows, because that’s who crossbows were originally designed for!

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Where do I find this file: InventoryList.csv ? Also the troll Barbarian isnt harmed by swamp tiles, so the troll/ogre immunity works. Now when using images, how do I use the 'disk swap' when using images?

Developer(+1)

InventoryList.csv is in the main game folder. Right click on the game in the itch app, choose "Manage", then again "manage" for the game itself (not the docs) and open the game's folder. Make a backup of the file though :)

For the disk swap, the easiest thing is before you want to play the swap game, press 'Q' to save game, and then make a backup (using File > backup scenarios or Ctrl-S). The backups are stored in your C:\Users\[your name]\Saved Games\Deathlord Relorded\backups\

Then go into town or whatever, kill and destroy and steal and exit. Then go in the menu Emulator > Insert Disk into Drive 1, and insert the backed up scenario A disk. Do the same with Drive 2 and scenario B. Re-enter the town or dungeon, it'll have reverted. Right away, choose menu Emulator > Insert Scenario Disks (or Alt->). It will put your active scenario disks in there again automatically. And press 'Q' in-game to save the current (good) state of the town.

Ive managed to open up the folder through the itc app. And it opens the folder then I dont know what to do next after that. I opened the main folder

Developer

I just updated the game to 1.0.4, fixing the class swamp damage resistance being overridden by race.

It works great!

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So let me ask, the barabarian can still get damaged with swamp underground? IVe noticed that my dwarf barbarian still takes damage running into swamp tiles underground.

Developer

Hello. I just checked with a dwarf barbarian on the latest version of the game, and I can't reproduce this in the starting dungeon level 1. Everybody gets damaged by the swamp except for the barbarian.

So apparently its necessary to get the max gold to get a boat.

Developer (1 edit)

Sorry, didn't see this question for a while. The answer is "not necessarily". There are 3 ways to get a boat:

  1. Pay 10,000 gold, which is the max gold a single character can carry. Ouch.
  2. Find a certain document to give to the emperor
  3. Steal a boat. But you have a big fight and the whole town will be against you. Use the disk swapping trick to reset the town later, or you'll never be able to get back into that town without everyone attacking you.

That said, it is highly recommended that you reach level 20 (not a joke) before leaving the main continent. It's violent out there. At that point 10k won't seem that much.