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The manual is shock full of inconsistencies. I originally followed the manual to create the portraits and some people reported black portraits. It turned out the game allowed you to make more types of characters than the manual allowed for, so I added those portraits.

Everything you see in-game that isn’t documented as a change in Deathlord Relorded is in the original game. Whenever you see an inconsistency with the original manual, it’s the manual that is wrong :).

To steal a boat you need to attack it. It is very tough until you get mass damage spells, and in any case don’t bother leaving the original island before level 20. You’d be in a world of hurt!

Energy walls can be passed with the right item. I suggest you look at gamefaqs, there are a few walkthroughs that are excellent, especially the latest one by fraterrius. Look at them also to understand why certain tiles behave the way they do, like portcullises. some of them are static and won’t ever open. Why, you ask? Because Deathlord. Really. That game is just sadistic.

You’re probably the only person to ever play a peasant. And I’m wondering how effective the peasant is with the Relorded rules. He might ultimately be extremely powerful! Speaking of smashing, add STR and SIZ and that’s your % of success. So statistically if your crazy strong peasant can’t smash a door after 10 tries, I won’t open.

And as for the emperor question, you need to use the disk swapping trick to reset the palace/town.

Yes, Dosoi slows poison, but doesn’t cure it, it’s an omission that slipped through the cracks. I’ll update it on the next bugfix release. I could also allow the peasant to wear the harame-do. You can do this right now by modifying the InventoryList.csv file and setting the peasant column to 1 for the harame-do line. But there is other cloak armor that you’ll find later that gives the same level of armor for the peasant if you’re willing to play on.

Energy walls. The crystals get past the green and black ones. The orange and blue ones I was curious about. Also  tell me more about the disk swap trick. Will it work for in ruin duneons, like the pirates gold one? As for peasants Id recomend one or a rangerr. Pesants do super insane food gathering at higher levels and with crossbows put up some heavy damage They are not to bad in the front lines either and their resistances to damage tiles is handy. They are also great mules to carry spare equipmeant. The next bug fix should address the barbarians weakness towards swamp. I had a dwarven barbaarian that took damage from swamp tiles. Also do kobito hammers and toshi bows exists in this? If that is the case, toshi mages would be quiet deadly

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The disk swap trick works everywhere to reset a town/dugeon etc…Back in the day everyone used it to steal cash from the towns. Swap, rince and repeat.

I’ll check the barbarian swamp thing, where the barbarian shouldn’t be damaged by swamp outdoors only.

Kobito hammers and Toshi bows are in. Nothing’s been modified there. Regarding weaponry I only allowed peasants to use crossbows, because that’s who crossbows were originally designed for!

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Where do I find this file: InventoryList.csv ? Also the troll Barbarian isnt harmed by swamp tiles, so the troll/ogre immunity works. Now when using images, how do I use the 'disk swap' when using images?

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InventoryList.csv is in the main game folder. Right click on the game in the itch app, choose "Manage", then again "manage" for the game itself (not the docs) and open the game's folder. Make a backup of the file though :)

For the disk swap, the easiest thing is before you want to play the swap game, press 'Q' to save game, and then make a backup (using File > backup scenarios or Ctrl-S). The backups are stored in your C:\Users\[your name]\Saved Games\Deathlord Relorded\backups\

Then go into town or whatever, kill and destroy and steal and exit. Then go in the menu Emulator > Insert Disk into Drive 1, and insert the backed up scenario A disk. Do the same with Drive 2 and scenario B. Re-enter the town or dungeon, it'll have reverted. Right away, choose menu Emulator > Insert Scenario Disks (or Alt->). It will put your active scenario disks in there again automatically. And press 'Q' in-game to save the current (good) state of the town.

Ive managed to open up the folder through the itc app. And it opens the folder then I dont know what to do next after that. I opened the main folder

I just updated the game to 1.0.4, fixing the class swamp damage resistance being overridden by race.

It works great!

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So let me ask, the barabarian can still get damaged with swamp underground? IVe noticed that my dwarf barbarian still takes damage running into swamp tiles underground.

Hello. I just checked with a dwarf barbarian on the latest version of the game, and I can't reproduce this in the starting dungeon level 1. Everybody gets damaged by the swamp except for the barbarian.