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RiffFuel
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I recently finished working on an adaptive Metal audio pack designed for fast-paced games.
https://rifffuel.itch.io/adaptive-metal-action-soundtrack
Now I want to test how this pack performs in real game environments and engines, so I am looking for 2–3 indie developers who are working on a shooter, action game, hack-and-slash, etc. and need a heavy soundtrack.
What’s Inside the Pack:4 Dynamic Game States:
- State 01: Combat — intro phase / initial enemies.
- State 02: Combat Mid — standard combat / medium intensity.
- State 03: Combat High — epic climax combat / boss phase.
- State 04: Post-Combat — aftermath / looting / calm after the firefight.
Anti-Fatigue Design:
- For combat states (01–03), there are 2 loop variations each (Loop 01 & Loop 02) to prevent ear fatigue during extended combat encounters.
Full Control (Full Mixes + Stems):
- You can use ready-to-use full mix loops or dynamically mix individual layers (Stems: guitars, drums, synths, lead/solos) based on specific in-game code triggers.
Tails:
- Separate reverb decay tails are included for smooth transitions during abrupt state changes.
Technical Polish:
- All loops are seamlessly edited without clicks or pops at loop points. Format: WAV 16-bit / 44.1 kHz.
100% Streamer Safe:
- No Content ID registration. Content creators streaming your game will not receive copyright claims on YouTube or Twitch.
My Offer:
I will provide the complete pack archive with all assets and documentation free of charge.
What I Need From You: Integrate the assets into your project and provide honest technical feedback: how comfortable the loops are to work with, how transitions perform, and if anything is missing. If you need minor adaptations or tweaks specific to your gameplay, I’ll be happy to help.
If you'd like to get the pack for your game, tell me a bit about your project in the comments or via DM and I’ll send you the Google Drive link privately!
(The attached video demonstrates how these 4 states switch seamlessly using "Prodeus" gameplay)
I recently finished working on an adaptive Metal audio pack designed for fast-paced games.
Now I want to test how this pack performs in real game environments and engines, so I am looking for 2–3 indie developers who are working on a shooter, action game, or hack-and-slash and need a heavy soundtrack.
What’s Inside the Pack:
4 Dynamic Game States:
- State 01: Combat — intro phase / initial enemies.
- State 02: Combat Mid — standard combat / medium intensity.
- State 03: Combat High — epic climax combat / boss phase.
- State 04: Post-Combat — aftermath / looting / calm after the firefight.
Anti-Fatigue Design:
- For combat states (01–03), there are 2 loop variations each (Loop 01 & Loop 02) to prevent ear fatigue during extended combat encounters.
Full Control (Full Mixes + Stems):
- You can use ready-to-use full mix loops or dynamically mix individual layers (Stems: guitars, drums, synths, lead/solos) based on specific in-game code triggers.
Tails:
- Separate reverb decay tails are included for smooth transitions during abrupt state changes.
Technical Polish:
- All loops are seamlessly edited without clicks or pops at loop points. Format: WAV 16-bit / 44.1 kHz.
100% Streamer Safe:
- No Content ID registration. Content creators streaming your game will not receive copyright claims on YouTube or Twitch.
My Offer:
I will provide the complete pack archive with all assets and documentation free of charge.
What I Need From You: Integrate the assets into your project and provide honest technical feedback: how comfortable the loops are to work with, how transitions perform, and if anything is missing. If you need minor adaptations or tweaks specific to your gameplay, I’ll be happy to help.
If you'd like to get the pack for your game, tell me a bit about your project in the comments or via DM (or share a short GIF/screenshot), and I’ll send you the Google Drive link privately!
(The attached video demonstrates how these 4 states switch seamlessly using "Prodeus" gameplay)
If anyone is interested in listening to the full linear version of the track, I’ve left the SoundCloud link here: https://on.soundcloud.com/gBPBj9KobTcNMPS1MV
• LAYER 1: LOW INTENSITY — percussion and synths only
• LAYER 2: MEDIUM INTENSITY — rhythm guitars and bass kick in
• LAYER 3: HIGH INTENSITY — full mix
(Quick disclaimer: The game BlazBlue Entropy Effect is obviously not mine; the footage is used strictly for demonstration purposes).
Playtest: Need your perspective on the file structure
I’ve put together a test demo archive (3 seamless loops and 6 seamless stems for each individual instrument) for this track. I’d be really grateful if you could drop it into your working projects to evaluate the purely technical side and provide some feedback — are these assets sufficient, and if not, what other variations/options do you need?
Thank you all in advance!
Direct link to download the files: DOWNLOAD
Hi,
I'm working on my first audio pack for fast-paced action games and hack-and-slashers.
- Vertical Intensity Layers: Creating several loops that dynamically scale based on the enemy count — smoothly transitioning from a "low intensity" state (few enemies) to full-blown "insane combat" mode.
- Horizontal Instrument Loops (Stems): Separating individual instrument tracks (heavy guitars, synths, percussion, etc.) so that real-time mixing can be easily set up based on player actions.
Since I want to make this pack as convenient as possible, I'd love to hear feedback from indie developers:
- What loop lengths do you usually find most effective for dynamic action levels? (e.g., short 30-45 second blocks for transitions, or longer dynamic sections of 1-2 minutes?)
- Which specific instrument stems are a must-have for your integration? Is it enough to just split rhythm/leads/drums?
If you have any additional tips on how to better structure tracks for action games to make integration easier, I would be very grateful if you shared them!
Thanks in advance!
P.S. I used gameplay from BlazBlue Entropy Effect to show the overall vibe (purely for tempo and aesthetic demonstration).
Hey,
Posted a couple of loops of this track earlier — just finished the final version.
Added more variation and cleaned it up to work better in gameplay.
If it fits your projects, you can grab it here:
https://rifffuel.itch.io/retro-arcade-shooter
Appreciate the feedback along the way.
Hey,
Really like the vibe of your game.
I made a track that might fit combat in something like this.
If it works for you, I can adapt it to your game.
Full version is available on my itch page, but no pressure.
https://rifffuel.itch.io/space-shooter-game-stage-music
I’ve released a fast-paced space shooter / arcade music track.
It’s made to fit gameplay and works well in loops.
✔ Great for space shooters, arcade games, action scenes
✔ Free to use in your projects
✔ Commercial use allowed
The track is free, but if you find it useful, donations are very appreciated and help me create more music for game devs.
👉 Download here: https://rifffuel.itch.io/space-shooter-game-stage-music
Feedback and project links are welcome!


