Its a very interisting mechanic, but it feels as it is used now a bit displaced. it is good to attack enemys at your back and they are hard to hit in motion maybe a short slowmotion will help out or it should be hard and reward skilled players with some bonus by killing an enemy this way. The mechanic will fit better in linear Levels like a Corridor where you run in only one direction and where chased by enemys which you have to defead with this backflip to keep in motion and save time. You have something special here I hope we see how it develops in the future.
Rick2112
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The Weekly Roundup 29/7/25 - Very Important comments · Posted in The Weekly Roundup 29/7/25 - Very Important comments
Pure Onyx - Alpha Release June 2025 comments · Posted in Pure Onyx - Alpha Release June 2025 comments
Wow its not a secret that this is looking very nice. But there are many problems with the interact system. If I walk and interact with a think at the smae time, the Char do not stop moving and the walk sound didnt stop to play. Sometimes interacttext appears twice. In the bathrom I was not able to interact wit anythink at first, if this was planned please visualized it somehow. And I felt out off the map and had to restart the game. Good job its a great game.
Beeknighted Demo (32-Bit Game Jam) jam comments · Posted in Beeknighted Demo (32-Bit Game Jam) jam comments



