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Remi San

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A member registered Jun 06, 2020 · View creator page →

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Thanks a lot for the heads up. We really enjoyed seeing tac0manguy dying a lot playing our game, and the feedback he gave.

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Welcome to the most viewed show of the Galaxy! Direct from Kepler-186f!

Poulpinette is the new contestant of Ultimate Ninja Beast Alien Castle Wipeout and will have to face deadly obstacles to claim victory.

It’s a fast paced die & retry platformer, with the addition of an obnoxious show host who will comment every move you make.

https://remi-san.itch.io/alien-wipeout

Thank you very much for your feedback!

We hope it’ll give you some more hours of fun!

It’s a fun mini-game!

The controls feel very smooth and predictable, that’s nice.

I was a bit puzzled by what the objective was, and would have loved an explanation at the end of what was a good score or why I didn’t win the Tesla.

Other than that, good job!

That’s a pity you spent too much time on shaders but Damn! does it look great!

I was very hyped by your concept and was very disappointed when it ended. Loved that you put a kind of post-mortem though.

The art and music where very good!

Hope you’ll finish it.

Thank you!

There are some, but I know, there are not enough on level 1.

I’ll add some once the evaluation phase ends.

Thank you for your feedback.

Just played it!

And I must say I liked it.

I loved pissing off the host by answering the most anti-government answers, and I still got home for the holidays thanks to the audience.

The comments for the audience, when I had enough time to read them were nice.

I’m just puzzled on why you didn’t export the game instead of providing the sources and the Godot engine… it would have been a smaller download and a better experience.

Other than that, good job!

This game is absolutely wonderful!

From the art to the gameplay, the music, sound design and story!

Knowing you did that in just one month, it’s HUGE!

Thanks!

Can’t disagree with anything you said.

The Jump and Gloves are part of the design though, but the rest could have been improved.

Thank you for your comment.

I might add checkpoints on the first level, you’re right.

As for the boxing gloves, it changes a lot the spirit of the game if they shoot at a set rate, and that’s not the same game. The triggering of the gloves is a big part of the design.

Happy you liked it!

The theme was “game show”. Almost every jam has a theme.

Thanks a lot!

We’re so glad you liked it.

Yeah! It worked, thanks!

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Thank you for your feedback.

I’d love to see examples of wall jump malfunction as I haven’t been able to experience it myself.

If this can help: you can only wall jump when you’re against a wall and in a descending phase (which triggers the “sticked to the wall” animation) which normally helps getting the good timing.

Thanks for your feedback.

Yes, the text area is sadly too big for some of the action. Next time, it will be better :)

It’s not that I didn’t like the sounds, it’s just that repetitive sounds like it tend to get me nervous. Don’t worry.

Very simple but very well done.

I encountered a bug I think, when jumping on one of the trampolines, I saw an animation but couldn’t jump on it.

The character is very cute.

Good job!

Very good game! from the art to the gameplay!

Impressed on how you managed to add a story on an otherwise very classic show.

Love the art for the characters and their animation.$

I wish you could steer the story depending on which word you complete, but I guess it was not an easy task for so little time.

Good work

The game in itself works great albeit some problems in the collision detection which feels a little bit too effective (maybe try using a little smaller collision boxes).

Too bad you didn’t try to add elements of the theme.

Good work on your first game though.

I get it.

The Eric Zemmour photo makes a whole lot of sense in this context.

Too bad you gave up, I would have loved to see the final result.

Good luck for the next one!

I love the artwork!

The animation of the rock and chains on the title menu and during the game is very nice.

I just played the 1 player version, and I guess the 2 players version is a lot more fun to play. To make the 1 player version a little bit more fun, I guess you should work on the AI of the enemies which tend to just glue themselves to the player and keep pushing them, which is easily defeated.

The overall feeling of this game is very nice though.

Kudos

Those jumps!

It’s very beautiful.

The fact that you don’t see the character make it especially hard to navigate.

Once I joined the other zeppelin platform, I couldn’t see where to go, couldn’t access anything and didn’t have any other option than jumping from the cliff, which was weird. So I guess I ended up in some part I shouldn’t have, I guess I’d rather have died immediately to prevent the confusion.

Good job!

Very interesting take!

I just had a hard time finding which obstacle did what. The rotation didn’t work that well and made it more difficult and longer to design the race.

I wish there were descriptions of the different obstacles we can use.

Nice job.

Love the design!

But I have one question: are those tiles made of wet soap or just motor oil? It’s so slippery!

Had a lot of fun playing it!

Good job!

I had a hard time figuring out I had to keep pressing the good key to go forward and pass the obstacles.

Once I got it, it got a lot easier to understand what was going on on screen.

I would have preferred if the character kept going forward no matter what and just had to change line.

I had a lot of fun though.

Nice job.

That was fun!

I didn’t understand what to do on my first game, but then quickly realised what was going on.

Good job on the lighting spots, that sells the idea of a show.

The timer and music really make you feel the urgency.

Well done

Love the aesthetic.

Simple game but that works well.

Well done

That’s a fun mini-game.

The controls were OK, they worked well, and were not too difficult to master.

The minimalist design works well too.

The shrinking planet was a good idea.

If you can fix the “retry” button, it’d be great.

Too bad you didn’t include any element of the theme.

Good job nonetheless.

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I love the camera effect, it was like the background was on rolls like old physical games of that type.

The fact that you have to answer a question to unlock the door adds to the game show feeling.

The sounds got on my nerve pretty quickly I must say, but it is not an issue.

I always tend to prefer when there’s a little more gravity as it feels more predictable that way, but it was fine.

Good job.

The idea is original and fun.

I feel that it lacks interaction and purpose. Who are we? What’s our goal? When is it gonna end?

The game mechanics work well otherwise.

Good job!

I loved it!

It’s very simple but very fun to play! And I’m very bad at it!

I’m not sure WASD was necessary as everything could have been done with the mouse only.

Thank you for this whole lot of fun!

Thank you for your feedback.

We implemented inertia on the character as it felt more natural but it’s kind of a challenge to master it, and once you’re mid-air, you’ve got less margin of error.

That’s a good idea you had! Having a memory game which hints the player with the missing letters is a nice touch.

It’s very calm and slow, and I must say, after testing a few games, I’m pleased it is.

Well played!

Combining a runner with the quizz was a very good idea!

The difficulty is just right.

Even if the phases tend to be repetitive in the end, they’re still fun.

Good job, it feels complete and have nothing else to add or to ask for.

That was fun!

I really liked the arena fights, and the different ennemies makes you adopt different strategies.

The power-ups are fun.

As mentioned by someone else before, the textes could be bigger as they’re very difficult to read.

Good job

Thank you. Glad you liked it.

Sorry, I couldn’t make it to the end. If I do, I’ll tell you