Looks great, sounds great, but I couldn't complete it. I kept sliding off platforms and so the controls were sloppy. I feel you should decrease the speed and jump height. On the other hand it gave a fast paced feel especially with the colour palate options. Love the game, but it was too hard.
Play Face Plant
Faceplant's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio / Sound | #12 | 3.700 | 3.700 |
Fun / Engagement | #24 | 3.300 | 3.300 |
Art / Graphics | #24 | 3.700 | 3.700 |
Originality | #50 | 3.350 | 3.350 |
Use of Theme | #60 | 2.750 | 2.750 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team or solo
solo
Originality Sound
fesliyan studios for the audience sound effects (like the chatter and cheering) and nothing else
Credit
construct 3
pixilart (on browser)
sfxr
bosca ceoil
fesliyan studios
Comments
Looks really nice, and like the color filters. The game is fun but also very frustrating xD I find the controls to be quite hard. Acceleration should be a bit more direct. Also there is something with the friction. When you jump forward and touch a platform from below, I think there shouldn't be any friction that slows down my forward movement. Accept from a few tweaks that could be done, really good job!
The game is fun and challenging which I love. It takes a lot to make a game hard but not impossible to beat. Simple artstyle and music is where the game shines too. The only problem is what others had already mentioned, the background and the camera moving up and down combo makes a good recipe for a seizure (sorry xd). Sometimes the spikes were too small (dunno if that's intended or not) to notice so I wondered a few times what had killed me. Overall I enjoyed playing your game.
hey skyune, thanks for playing my game, these problems are VERY clear to me at this point and i will try fixing them. i'm currently working on a few other projects rn witch is why i haven't got around to fixing this, but know i will eventually. and also thanks! i really tried to hit the right balance of hard and possible ( and i think i did i just goofed the controls). :)
Love the design!
But I have one question: are those tiles made of wet soap or just motor oil? It’s so slippery!
Had a lot of fun playing it!
Good job!
I like the Gameboy style, the music is pretty good, and i also like that you can interact with NPC.
I don't know if it's a bug or not, sometimes the player not colliding with the ground.Also, the background makes me dizzy
Other than that, Good work!
Wonderful idea with the color palettes! It's one of those little things that let you customize/personalize your game and that does wonders for player interest (speaking from my own experience with the game) 😎
I have a feeling that some of the tiles are buggy (running on them causes sharp bobbing) - I would also add something to make the invisible tiles a little more obvious, or at least some NPC to comment on your death. Just as a reassurance that this was intentional.
The game was really cool and I love the color pallet. I ended up having to stop because I was getting a headache due to the moving background and the speed that the character moves. It was challenging but it kept me wanting to come back for more and to try again!
This submission is pretty cool, it's a mix of 'gameshow' and precision platformer. The movement is fast and the platform is small making it super challenging. It took a long time for me to get used to the speed. The background movement kinda make me dizzy. Overall, the arts and the color scheme is great and gameplay mechanic is pretty solid.
I enjoyed the game . But its not that easy to play. After sometime playing it I got frustrated. The movement is fast to handle it. BTW the game is cute.
Hey! I enjoyed the art style and the ui, very minimal and cute. The sfxr sounds work great with your art style, too
I feel like you could work on player movement a bit more, the player is very fast and you can double jump your way across the whole level, almost, and if you try to move slowly it's very spazzy, as a short press moves you a long way, and a light tap doesn't move you enough. This might just be a matter of people play testing it to find the fine point :)
Great work!
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