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Regnslöja

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A member registered Jul 01, 2016 · View creator page →

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yeah, there is a hotseat mode to play two on one computer but you have to take turns with the mouse. it doesn't support any other inputs.

1. i just wanted a secret mode where i could experiment with the mechanics a bit, and thought it would be fun to draw alternate versions of everyone and go a bit wild with their design too.

2. there's really not much more to it... there's an evil empire, there's some who fight against it. and some unaligned like mercenary haja and weirdo fasen. at some point the empire makes robot clones of mildagrad and try to eliminate the original, i think. orkas partner uppohoppa reprograms one of the robots to be their servant or something. oh and i guess menduro has ambitions to take over the empire? it's been a long time and i didn't write anything down...

3. in healthy weapon? that's hard to say, i like all of them. except nana (nidworld), he doesn't spark joy.

4. yeah. of course there's always a chance i'll do something with HW sometime, and i might even use the super healthy weapon name. but i wouldn't use any of the code from that old thing, i don't even use that programming language anymore.

5. there were a few new characters sketched. the villain was a dark wizard kinda, i think his weapon was a leek. he had summoned three demons, who wielded a big fork, knife and spoon respectively as weapons.

6. i have no idea, it was too long ago :p

7. yeah, she turned out great!

8. no, i play ittle dew for the bomb shenanigans and the butt dive fakeouts.

9. no, but he still makes games. and he designed the characters and made the music for my recent little game, early bird shoots the worm.

then you could give psyzard a go, it's kind of like a friends quest 2 heh

no, i didn't design her moveset, i left that to remar who knows platform fighters better.

and i don't see any more updates coming for slap at this point, sorry

it always spawns at the same time in a level, but it's very possible to miss it or accidentally kill it off screen (i should do something about that).
when you know when to expect it, try to not move around too much at that time - it moves in the direction you where when it spawned, not where you are. if it still doesn't appear, search nearby for the ring. and if all else fail, take a death to retry ^^;

i had not seen that, interesting. but 12 years old... oof XD

ludosity is still active, a new card city nights is in the works.

Well you see, I start a lot of projects and finish like 1% of them... That's the kinda creative I am unfortunately ^^;

But I'm amazed someone even remembers Cuteheart, that was so long ago lol

the third boss is faster than you, but bad at turning. try running towards and past it, instead of away from it. then chase it around from behind.

Sure, no problem!

that was great, very cozy

;P

Nice work! ^^

The Hero is an original character for this game, but Barbarian is Ittle Dew yes haha.

It has almost no use, but you can meld two golden frogs (or one golden frog and one gold) to make a "Golden Symbol", an accessory that increases Survival by 1.

Yeah, that is definitely the games biggest flaw... I should explain more stuff in game but that's my least favorite part of dev... And there's so much to explain in this one lol.

There should be a little star in the top right corner on the class select screen if you beat the game with them. If there's not, then I have some bugs to hunt!

I gotta learn to make decent ok-ish music at some point...

i've added mac as a download on the itch page, since it seems to work

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well, i tried building a mac version: www.regnsloja.se/release/Psyzard_v1_mac.zip

but i can't test it and i don't know anything about macs... ^^

oh, there will be melding... this game has three times the amount of items :3

the japanese translation is probably pretty lacking as i cobbled it together myself... maybe it's at least funny :p

yeah, numpad or mouse works (or touch on a phone)

i intend to be more active with working on my games! hopefully this is just the start :)

Thank you, it's crazy that people still remember it haha ^^

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So I had been waiting for my first payout for a while, so I contacted support and they quickly got back and said the reason was there was a number of instances of scrambled e-mail addresses who had bought it and that had to be investigated.
Which I completely understand, I checked the list of buys and there was a whole series of seemingly randomly generated emails and names there. So I'll just wait, I'm in no hurry and it's a tiny amount of money.

BUT my question is... What is the point of this, and is there anything I can do to prevent this in the future?
Like, what do these weird purchases gain by buying my little random game? Apparently none of them had downloaded it either. So what's the scam here? o_o
And before initiating the payout, could I have done something to manually deny/refund/exclude them?

Thanks! Yeah the game is like 8 years old, but I'll keep the feedback in mind if there's ever a sequel ^^;

The characters are all from this game, but some of them make guest appearances in games by Ludosity (Card City Nights 2 and Slap City).

Thank you :3

Thank you very much! I've also thought about how to do it physically but it just seems impossible heh ^^;

if you mean the 10x10 map modes, then the reduced number is because it's meant for 3-4 players i think

this worked brilliantly, thank you :)

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the picture on page 11 confused me a bit, at first i thought it was trying to say you could split a move with an act in the middle. then i realized it was just illustrating two different scenarios (mv+act or mv+mv). maybe throw in an "or" or a "/" in the pic.

very cool game, looking forward to trying it out! hoping for some kind of physical print option in the future.

XESS community · Posted in So cool

Glad to hear that, thank you :)

Thank you ^^

And yes it is a pun lol

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Thank you ^^

I just tried a bit, and won when I started by moving a Flamiliar into the center empty space between the teams. It will be killed right away, but with one or two more reckless sacrificial moves, Jupiter can get out of harms way.

In my testing the AI could never resist the temptation to kill the Flamiliar, but if it didn't and kept with that strategy I think the Flamiliar can just take the Assault Ship and then the base? Maybe

Sorry, there's no plans to put it back there :/

I only got it there by help of the company I work at, and I doubt they'd put resources into reinstating it. On my own I don't have the ability to do iPhone stuff.

I notice Firefox complaining about mixing http and https when trying to use the link here from itch. But if i copy paste the link into a new tab it seems to work fine. Not sure what that is about

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Alright, you can give this a try then www.regnsloja.se/release/Xess_mac.zip

But if that doesn't work, there's not much else I can do heh

Thanks ^^
Always heartwarming to see an old game still being enjoyed

I tried looking into exporting for Mac with Godot in case it was just a matter of pressing a button, but unfortunately it seemed quite complicated. Especially since I don't know anything about Macs. There was a bunch of stuff about signing and notarizing the app and needing a Mac and Xcode and stuff for that... Sorry ^^;

As I am strictly a Linux user, I'm not super sure of where Godot (the game engine) saves user data for Windows.
Here's from their documentation:

Windows: %APPDATA%\Godot\app_userdata\[project_name]
macOS: ~/Library/Application Support/Godot/app_userdata/[project_name]
Linux: ~/.local/share/godot/app_userdata/[project_name]

I have no idea what "%APPDATA%" means though... But maybe you can search for the folder "app_userdata" and find it. I should probably update the patch notes with this info.

As for the window positioning and size, I have no idea. Looked a bit at the code but don't think I do anything special with the window.
My one idea is that maybe the default size of the window (1536 x 864) is bigger than your screen resolution (if for example you use 720p), and that makes it flip out?

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I couldn't remember so I had a look at the code.

It can't summon any kings, and no "glass" units from the puzzle mode. And no "misc" units which is mostly blocks and stuff.

It also additionally can't summon:
Kristian Maria's summoning circles, Soft Swarm's egg, gogo stone, sacrifice, Bonus Man's cornucopia or something called "Terran Warp" (I forgot what that is)

These are the same things that the opponent cannot summon in Endless.

So the spell can summon the unique Endless units. Some of those are pretty good/weird.

The result of summon anything uses a seed of "Your Blood Before Casting + (Opponent Blood * 100)".
So basically every combination of your blood and opponent blood is a different set result. Documenting a few of the common ones at low blood might be useful!

Thanks for playing ^^

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for some reason the file didn't want to start by double clicking for me either (also Mint), but I opened a terminal in the folder and wrote ./Ambermoon.net to start it that way and it worked :)

Edit: I now read you already tried the command line, so maybe this was a different situation (or you forgot the ./ for executing it)

Thank you ^^

Until someone finds something overpowered, I'm just going to pretend it's balanced :p

ps1 homebrew is very very rare, you should pretty much always expect that a game is just "ps1 style", and be happily surprised if it is an actual ps1 game.

i'm going to guess by design, since the PS1 didn't have analog sticks until the later introduction of the dual shock, and even then they weren't used much.