After I realized how to use the dash correctly, it was a satisfying event to move through asteroids. Like, Tetris satisfying.
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-It runs fine on my PC with a lower end graphics card, but I'm going to chalk that up to Unity and the roundabout way I had to get it to run at true 64 64. It wouldn't surprise me if Unity was eating FPS for some people. I have said this in the Discord, but one thing I'd do differently next time for LowRezJam is to use something other than Unity for this kind of low resolution project.
-I'll try to do the UI more nicely next time. I'm not used to working on such a small space.
-Thanks for letting me know. I'll see if I can implement a bug fix. (Bug is now fixed. Surprise! It was a Unity problem.)
Thank you, thank you.
I was hoping the game would be difficult- I knew people might be bored if they blew through the level in five minutes with nothing to do. If I wasn't constrained by the deadline of the jam, I would have put more kinds of enemies in that would have had different strategies and weaknesses, but I'll have to do that at a later time.
I have since adjusted the game on these points. The lights now are brighter in places they are supposed to be and the sword does more damage, without compromising the intended difficulty that goes with using it.
Thank you very much.
This is a fantastic resource management game with great atmosphere. The soundtrack really captures the loneliness and riskiness of what you are doing in the game. I'm amazed you got so much gameplay in this game.
This is a very good Metroid Prime clone in 64x64. The levels themselves looked very nice, my only issue with the graphics is the glares and bloom effects often filled the entire screen and overpowered everything else.
A very interesting puzzle platformer- it was a bit confusing at first but I eventually caught on by doing which is nice in the era of games with tutorial levels and on screen prompts. It started to feel really good after I started to progress in the level.