Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Red

23
Posts
1
Topics
62
Followers
16
Following
A member registered Feb 13, 2020 · View creator page →

Creator of

Recent community posts

I love the atmosphere of the inevitable but daunting quest they give you to start with turning quickly into sending you to die against something you never had a chance with. That made the subsequent loops have gravity

(1 edit)

Hello;

First, I have two fixes, don't worry. I am not entirely sure why it was refusing to, the last version of Godot I attempted these in was pre 4.0, so I tend to think some import bug between the two versions. I downloaded the files from itch.io to see what was happening, and found two fixes:

First was simply to go into the import tab in Godot 4 and reimport with no changes. That allowed me to instance a scene from the glb file. The second was to reexport the glb from the source Blender file, which also gave me a correctly imported scene and working meshlibrary

I have reuploaded the asset pack with the new glb export.

I hope one of these helps!
                        
                          -

Hello- my apologies! I thought I linked to the shaders I was using in Godot, but I linked to an unrelated github repo for Unity PSX shaders!

I'll update the page but these are actually the shaders I meant to link https://github.com/MenacingMecha/godot-psx-style-demo

They should work out of the box as shadermaterials

I didn't make any unity specific files but they should import and work just fine.

https://itch.io/jam/mini-jam-118-vampires/rate/1770700

Juiced presentation and I liked the anime feel from the pixelart to the writing to especially the music!

One thing I would like would be to not have the intro text start again because I died a lot on this as I often do with these kinds of games

Thank you! When I revisit this project for future development I will definitely add some form of visual feedback but it was my intention that the player would have to gamble a little on when to stop drinking blood (I was thinking of the scenes in the Interview with the Vampire movie where right after Louis and then Claudia were made vampires, they  had trouble knowing when to stop feeding). I might also add this as a perk for leveling up the vampire that you get better indications of when to stop.

Thank you so much, it was important for me to try and make the menuing feel more naturalistic and immersive!

I definitely agree that future iterations of this should have more readily available UI stuff and thank you so much for the kind words!

Yes, there is a time mechanic that progresses as you move around the town and take actions.

I wanted to keep the story open ended rather than imposing it on a player. The story is what you choose to do and how you do it.

I loved the cat vampire character because of course, the music was perfect and the controls were very juicy and non frustrating. You could make this a complete game that would be amazing.

The music and the feel of the game, eating the people and then getting away, really set a creepy and sad tone for me.

Adorable characters and plot.

The vagueness of the pixel characters adds to a creepy ambience along with good and juiced roguelike  engine. I love that this is completely engineless as well.

Without any instructions I had a hard time knowing how to get past the second/third enemy, and couldn't read the text at the end except "You died lol". Some introduction would improve the presentation, because I really liked the scenery and the character was animated well.

Great pixelart and mechanics with the flying. I think the difficulty should be adjusted a little, when you start, it's too easy to get killed while figuring the controls out and after you fly in bat form, there's no downside to not being a bat and it's impossible to not be killed. Maybe additionally levels or give the enemy a way to climb up to you.

https://redpyre.itch.io/nightvl
Game: Night: A Vampire's Lament

(1 edit)


Included: 35 Low Poly meshes for modular level design themed around Star Trek/Sci Fi inspired interior corridors
Formats Included: Unity 3D Asset Package, Blender 2.8 File, FBX Export

Download   Web Demo