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I love the atmosphere of the inevitable but daunting quest they give you to start with turning quickly into sending you to die against something you never had a chance with. That made the subsequent loops have gravity

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I'm glad you enjoyed its repeating nature. I wanted to create the atmosphere that your agency was removed, and that you were marching your way to your own undoing. Its my smallest project yet, but I feel like it still hits the tone I was going for.