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Raykit Studio

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A member registered 40 days ago · View creator page →

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(4 edits)

Hey everyone!

While working on 3D scenes in Godot, I found myself repeatedly assigning the same material to multiple MeshInstance3D nodes.

It's not a difficult task, but it can get pretty repetitive when working with larger scenes. So I decided to make a small editor plugin to simplify the process.

Material Batch Apply

The plugin lets you select multiple MeshInstance3D nodes and apply a compatible Material resource to them at once.

The basic workflow is:

Select a Material → Select your Meshes → Apply

Features

Batch apply materials to multiple MeshInstance3D nodes

Search mesh nodes by name

Select specific nodes to modify

Undo / Redo support

Uses material_override

Simple workflow for desktop and mobile Godot users

Supported Materials

The plugin supports compatible Godot Material resources, including .tres, .res, and other compatible Material resources.

Standalone image and texture files such as .png, .jpg, .jpeg, and .webp cannot be applied directly as materials.

The current version was developed and tested with Godot 4.7.0.

Why I Made It

This started as a small solution for my own workflow, but I decided to turn it into a proper editor plugin and share it with other Godot developers.

I'm planning to keep improving it based on actual usage and feedback, so if you give it a try, I'd really appreciate any feedback, bug reports, or suggestions.

Available on itch.io

Material batch apply - By Raykit Studio ]

Thanks for checking it out!

(2 edits)

Hey everyone!

I've recently released Material Batch Apply, a Godot editor plugin designed to make repetitive material assignment easier when working with 3D scenes.

Instead of selecting each MeshInstance3D individually, you can select multiple nodes and apply a material to all of them at once.

How It Works

Select a Material → Select your Meshes → Apply

The plugin provides a simple editor panel with search and node selection, making it easier to manage materials across larger scenes.

Features

  • Apply materials to multiple MeshInstance3D nodes
  • Search mesh nodes by name
  • Select specific nodes to modify
  • Undo / Redo support
  • Uses material_override without replacing original surface materials
  • Desktop and mobile-friendly workflow

Supported Materials

Supports compatible Godot Material resources, including .tres, .res, and other compatible Material resources.

Standalone image and texture files such as .png, .jpg, .jpeg, and .webp cannot be applied directly as materials.

The current version was developed and tested with Godot 4.7.0.

I made this tool to solve a repetitive part of my own workflow, and I'm planning to continue improving it based on real-world usage and feedback.

If you try it out, I'd really appreciate any feedback, bug reports, or suggestions for future updates.

Available on itch.io

[ Material batch apply - By Raykit Studio ]

Thanks for checking it out!

Hey folks! I just launched my first plugin as a solo indie dev — Raykit

Batch Actions, an editor tool for Godot 4.

The idea started from my own frustration: I do all my Godot development

from a mobile touchscreen, and selecting/editing Scene Tree nodes one by

one was painfully slow without a mouse. So I built a tool that lets you

check multiple nodes at once and apply an action to all of them

together.

Free version:

and you can select multiple nodes like this(Selecting multiple nodes works the same way in both versions):

- Show Node / Hide Node

- Enable / Disable Editable Children

- Duplicate Node

- Reset Transform

- One action per Apply

- MIT licensed, free for any project

PRO version:


- 16 actions total, and you can combine several in a single Apply

  (e.g. Rename + Add to Group + Randomize Transform all at once)

- Randomize Transform, with an Aligned mode for scattering props

  without them floating or sinking into the ground

- Make Resource, packs any node into its own .tscn file

- Group management, add or remove nodes from a group in bulk

- Batch Add/Remove Script across multiple nodes

- Copy/Paste with As Child or As Sibling modes

- Fully Undo/Redo safe

Everything was designed and tested entirely on a phone, so if you've

ever wanted a Godot workflow that isn't miserable without a keyboard

and mouse, this is for you.

Free: [ https://raykit-studio.itch.io/mobile-quick-action-free] 

PRO: [ https://raykit-studio.itch.io/raykit-batch-actions-pro ]

This is my first public release, so any feedback (bugs, suggestions,

even just "this button placement is weird") would genuinely mean a lot.

Thanks for reading!

Auto Collision Generator (Free) & Smart Collision PRO — Update + Price Drop!

Hey everyone! Just pushed an update to both my Godot 4 collision generator plugins:

Full English localization (UI, dialogs, everything)

Undo/Redo support — press Ctrl+Z right after generating to instantly revert, no more manually deleting collisions one by one

Also dropped the PRO version price down to just $2 — wanted to make it more accessible for everyone still building their first projects.

Free version generates Trimesh collisions automatically for your MeshInstance3D nodes. PRO adds Convex/Multi Convex options, skip filters, and batch processing across your whole scene.

Links in the devlog if you want to check it out. Feedback always welcome, still actively improving these based on what people need!

Ah I see, thanks for moving it to the right category! 🙏

(2 edits)

Hi everyone, first time posting here — hope it's okay to share something I made! 🙏 If this kind of post isn't allowed here, please let me know and I'll remove it.

Just released my first plugin for Godot 4 — Auto Collision Generator. I built it because I develop entirely on my phone, and the usual Right Click Create Trimesh Static Body workflow is basically impossible to use on mobile.

Both the Free and PRO versions work on the Godot Mobile Editor as well as desktop.

It originally started as a tool for my own projects before I turned it into a proper editor plugin.

Free version (see 1st screenshot): one tap, generates trimesh collision for your whole scene. Works with instanced GLB, GLTF, and FBX models.

Note: If you're using instanced scenes, enable Editable Children first. This is a Godot requirement, not a limitation of the plugin.

If you need more advanced features, there's also a PRO version (Smart Collision PRO, see screenshots 2 & 3) with collision type options (Convex/Multi Convex), automatic handling of instanced scenes (no need to enable Editable Children manually), skip filters for grass/props, and safe replacement when regenerating collisions.

Comes with bilingual docs (EN + Indonesian) and screenshots. If you try it out, I'd love to hear your feedback or feature suggestions! 🙏

🔗 Itch.io Profile

👉 https://raykit-studio.itch.io

Downloads:

🟢 Free:

https://raykit-studio.itch.io/auto-generate-collision-free

PRO:

 https://raykit-studio.itch.io/smart-collision-pro


free varsionpro version