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RapioLio

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A member registered 4 days ago · View creator page →

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Hey! Just published my first ever game, a simple asteroid dodger built from scratch in Go using Ebitengine. No engine, no shortcuts, just code.

It starts simple, but the difficulty scales fast. By score 60, it starts feeling like you need to graze bullets even though that mechanic doesn't exist. My personal best is 79.

This is just the beginning. I'm planning a traditional shoot 'em up next as a stepping stone toward a larger project. Hope you enjoy, and any feedback is welcome!



Space Dodgers by RapioLio

Ohh okay, then I'll try it again later if it's fixed

Great puzzle game, it's so charming and fun to play. Never once did I feel lost, and it felt great to figure out the puzzles, too

Yes, I skipped the tutorial and went straight to normal mode, but that's exactly the point. Players follow the path of least resistance. If the tutorial is optional, you have to design assuming most people won't take it. The game should teach itself.

Hey Jonathan, I'm Lio. I'm 23 years old and have always loved RPGs, MMOs, Mobas, and bullet hell games like Touhou. I have been interested in game dev ever since I was 10 years old, but despite learning programming in high school, I never got around to doing it cause of my procrastination and fear of not matching up to the vision I wanted for my game.

 I've decided now, after finishing school, that it's time to finally start, or else I'll never play the game I want. My dream is to create a bullet hell RPG game that plays like a fighting game, where each boss feels as rewarding as beating a demon in Geometry Dash. I've always been harsh on myself, but for once I want to put that aside to focus on what matters now. I've decided to create the game from scratch using ebitenngine in Go. 

I tried Unity, Godot, and others in the past, but they've never clicked for me until now. Just posted my first game today, it's a simple asteroid dodger, but I plan to make a complete traditional shoot 'em up game first.

I find myself getting soft-locked after jumping into normal mode. In the first 30 seconds, I got stuck. So I refreshed to try again, but as I progressed, I became more confused about the game's actual objective. 

Eventually, I ended up figuring out that the cubes can be used to unlock paths.

The purchase mechanic isn't explained, so I'm left confused, and again, there are too many ways to get lost. As a new player, the game has too much visual information instead of introducing the mechanics in gameplay bit by bit. Also, it would be great to add a pull mechanic on the cubes; it would be great for more control instead of only pushing. 

About 4-5 minutes pass, then I get stuck again :[. I only figured out the day/night mechanic after struggling for a bit longer. 

A mechanic that central shouldn't require a player to stumble on it.