The movement feels awkward, but I like the concept and it works
Recent community posts
I liked the pretzel making, I wish we got to salt the pretzels too??
I also would've changed the font, a custom font would've helped a lot (and maybe make the text color white instead of dark gray, which was hard to see)
very scary but effective when my body explodes sometimes... I wish the first task was easier, and it would've helped a bit more if it told us which buttons to press during the game? and maybe fewer keys / simpler controls (e.g. QWOP only has 4 buttons but it's still very challenging) but overall good job!!
I think its unclear what's happening when I catch a camper, it seems like they're being vaporized into water?? I would make the holding pen smaller, to feel more like a holding pen... I think it also needs a lose screen too, instead of going back to the main menu immediately... but overall good job
I like it when they jump out of the windows, I would've done more of that... I would also lock the mouse when they click, not when they press TAB, because no one would know to press TAB to lock the mouse?
cool game, I liked how short and self-contained it is...
some notes if you wanted any:
- really needs ambient sounds / world sounds during gameplay... the sound of wind at the top... computer beeping noises near computers... the sound of the ocean when you're at the bottom, etc.
- the backtracking up and down is a little tedious and feels unnecessary / artificial
- I would've displayed your current equipped key as the camera viewmodel, e.g. as if we're holding it (like a gun in a first person shooter)... I'm familiar with greek letters but I still sometimes forgot what I was carrying, I'd imagine it's more difficult if you don't know greek letters at all and you're trying to remember "curly round thing with a squiggle"