maybe when users post comments on a game page, they can flag it as "developer only"?
Recent community posts
hello! I just realized I had turned off all public activity to followers in the settings panel -- https://itch.io/user/settings/privacy
this is because I tend to tweak my game pages a lot, and/or other small changes, and I don't necessarily want to spam people with those changes, among other reasons
I wish there was a checkbox list of more detailed privacy controls on what kinds of public activity I can choose to share or not share, and it would help me use itch's community features more effectively
I think I still agree with a lot of folks' concerns about the connotations and structure of "rank"... if the goal is to get people to improve their pages, doesn't a "discoverability" or "completeness" number seems better?... and/or maybe make "rank" an opt-in thing that's off by default (but with a contextual infobox on the analytics page that lets people choose to turn it on?)
I liked the pretzel making, I wish we got to salt the pretzels too??
I also would've changed the font, a custom font would've helped a lot (and maybe make the text color white instead of dark gray, which was hard to see)
very scary but effective when my body explodes sometimes... I wish the first task was easier, and it would've helped a bit more if it told us which buttons to press during the game? and maybe fewer keys / simpler controls (e.g. QWOP only has 4 buttons but it's still very challenging) but overall good job!!
I think its unclear what's happening when I catch a camper, it seems like they're being vaporized into water?? I would make the holding pen smaller, to feel more like a holding pen... I think it also needs a lose screen too, instead of going back to the main menu immediately... but overall good job
I like it when they jump out of the windows, I would've done more of that... I would also lock the mouse when they click, not when they press TAB, because no one would know to press TAB to lock the mouse?
cool game, I liked how short and self-contained it is...
some notes if you wanted any:
- really needs ambient sounds / world sounds during gameplay... the sound of wind at the top... computer beeping noises near computers... the sound of the ocean when you're at the bottom, etc.
- the backtracking up and down is a little tedious and feels unnecessary / artificial
- I would've displayed your current equipped key as the camera viewmodel, e.g. as if we're holding it (like a gun in a first person shooter)... I'm familiar with greek letters but I still sometimes forgot what I was carrying, I'd imagine it's more difficult if you don't know greek letters at all and you're trying to remember "curly round thing with a squiggle"