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Robert Yang

A member registered Apr 28, 2014 · View creator page →


Recent community posts

The movement feels awkward, but I like the concept and it works

I liked the pretzel making, I wish we got to salt the pretzels too??

I also would've changed the font, a custom font would've helped a lot (and maybe make the text color white instead of dark gray, which was hard to see)

pretty polished graphics and feel! I agree it would've been cool to have hints to know which houses might be scary, but I think it works overall!

bugdom is strange!!.... I wish the bugdom gate had a keyhole for the key??


I could only get 107 rats!!! ahhhhhhhhhhhhh

I like the cup rolling around... it's very hard though, I only got to 9 seconds :( :(

I found the books too!! I wish the library was smaller and the book cart was closer to the middle of the room, and I wish the book list was bigger and easier to read

very realistic!! but I wish there was less buttons to memorize, it was kind of a lot to try to remember all at once

I wish it had cursor lock? and yeah agree about the dragon!!! but I liked the hearts and the concept

very realistic

this is so hard and I had to rage quit!!! I'm sorry that you can't rage quit in real-life tho

this is so hard I'm rage quitting!!! also, spencer is wrong

this is too hard and I'm too frustrated!!!! ahhhhhhhhhhhh

the catapult is awkward to control, very drifty and floaty? I think it also needs some kind of end screen to tell us when we can stop playing

very scary but effective when my body explodes sometimes... I wish the first task was easier, and it would've helped a bit more if it told us which buttons to press during the game? and maybe fewer keys / simpler controls (e.g. QWOP only has 4 buttons but it's still very challenging) but overall good job!!

I think its unclear what's happening when I catch a camper, it seems like they're being vaporized into water?? I would make the holding pen smaller, to feel more like a holding pen... I think it also needs a lose screen too, instead of going back to the main menu immediately... but overall good job

I wish the hitboxes on the inspiration bubbles were bigger too!!! and I wish the game told us how we did... I got 53 inspiration, is that very inspired or barely inspired?? etc

I like it when they jump out of the windows, I would've done more of that... I would also lock the mouse when they click, not when they press TAB, because no one would know to press TAB to lock the mouse?

I didn't know what to pick up, I just took my wallet??? also my brother is maybe too tall and large???

I enjoyed this and found my cat

good work, keogh

Created a new topic feedback, if you wanted it

cool game, I liked how short and self-contained it is...

some notes if you wanted any:

  • really needs ambient sounds / world sounds during gameplay... the sound of wind at the top... computer beeping noises near computers... the sound of the ocean when you're at the bottom, etc.
  • the backtracking up and down is a little tedious and feels unnecessary / artificial
  • I would've displayed your current equipped key as the camera viewmodel, e.g. as if we're holding it (like a gun in a first person shooter)... I'm familiar with greek letters but I still sometimes forgot what I was carrying, I'd imagine it's more difficult if you don't know greek letters at all and you're trying to remember "curly round thing with a squiggle"

hey, very impressive theming and all the 3D assets, I can tell you put a lot into this

good job