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other notes:
- parallax offsets should always be slower vs. the further back you go into the background... i.e. it's weird that the back parallax is scrolling faster than the front parallax, tune the parallax more
- falling animation and rolling animation feel solid enough to me, but I think running animation needs another pass, leg movement is a little awkward, is there a misplaced frame?... also maybe adjust the framerate on the animations, could be a bit faster or more fluid?
- core gameplay is almost there, now push it more and make sure the juice and tuning and sound is there!
- it's ok to replace the credits with your own names in the final version, as long as you make clear this was a exercise for school and you're not actually trying to steal Canabalt lol