Ooh, that looks sick! The aesthetic is really charming. Best of luck with it.
And thanks! I'll keep that in mind if I need HG2 playtesters someday.
Rad Codex
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Hey, thanks so much! It's great that you enjoyed the game even without being big into Tactical RPGs - I always hoped the combat wouldn't push away people who are there for the sailing.
I don't recommend it for the first, but you should definitely check out the mods for your second playthrough! Some of them are so impressive and there's a lot of new locations and questlines that could spice up the exploration a bit. The modders do an incredible job.
I 100% plan to make HG2 someday! It's not my next game, but I'm always brainstorming for it and improving the engine for it.
I hope you keep experimenting with prototypes, the world needs more good sailing games!
Thanks! Mega Man X/Zero's flow of chaining dashes and blasting through weak enemies is exactly what I was going for. And you're right! I am a complete newbie to making music in general, so I didn't try to be NES-accurate with it. I used a handful of Genesis-style instruments to make it easier on myself.
Thank you! I'm glad the upgrades and difficulty felt good, I had to make some last-minute tweaks to get the difficulty right. I'm also not usually a fan of having to repeat areas, so I tried to keep the early stages easy to blaze through. If I had time I'd have added more shortcuts to early levels that you can blast through with later upgrades (like the bombable shrooms) to reduce tedium of having to start from the top.
Thank you! Yep, the level design is procgen RNG (just a bunch of setpieces arranged randomly attached to eachother). It would be cool if there were some indication which direction the way down is in though.
Thanks for recording your playthrough - that was very helpful to see how someone else played it. You've shown me a new bombs-only playstyle! : P I don't mind this 'cheese', as long as it wasn't wrist-pain-inducing! And no worries, the ending didn't glitch out, it is just a bit barebones due to time constraints.
Love a game with River City Ransom feel! The background graphics are great. Might be a bit too hard unless you run past the enemies, and it might be nice if the timer stopped for the boss fight (she liked to hang out in the part of the level where I wasn't allowed to walk). Still fun! And the boss' attacks are great.





























