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(+1)

Fun little SRPG. Good choice to simplify certain Fire Emblem mechanics, such as giving Sure-Hit weapons and not giving enemies counterattacks. Using the Rescue staff in level 3 was satisfying. Would like more 'join together'-based mechanics or puzzles - the healing bonus is really impactful and necessary to win,  but it doesn't change player strategy very much or present many interesting decisions.

(+1)

Yeah, my priority with this game was making it as approachable as I could, with simplified mechanics, proper tutorials, etc. I originally wanted to make 4 levels that would ramp up in complexity, and if I had more time I definitely would've, but I knew that if I wanted to polish the levels I had by doing tutorial and dialogue writing, I'd need to strip it down to 3.

I'm really glad that everyone who's left a review has at least liked the game, I remember previous jams getting the "I don't play tactics games so I don't understand this" review, and I put a lot of effort into specifically avoiding those reviews. (including rewatching Mark's video on Complex Games lol) And while even my playtesters who didn't normally play SRPG's could get into it more easily, I'll have to save full development of the mechanic for a later fuller version :P