One way users can help is to test development builds of the new game via Proton or Wine. As soon as there is a problem we can report back so that hopefully by the time of release, the new game will work on Wine or Proton out-of-the-box.
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Thanks for being so responsive! :)
Actually I’d be super happy with just the original game but with (1) sandbox/endless mode, (2) slightly larger map (maybe 20-30% bigger), and (3) a “Windows 3.1 Minesweeper” kind of option where I can choose a map size and the time/resource limits will scale with it when I’m not playing sandbox mode. This way I can customize my game to be shorter/longer depending on my wishes. And what I love most about the original game is the possibility to study and mod the source code. It is the ultimate in moddability! I would pay A LOT of extra money for this game if I can mod the source code directly.
Great to hear, thanks for the quick response! Whew!! I’d happily pay a little extra if that means getting a sandbox/endless mode. :D Extra bonus if it’s moddable so that other people can add new challenges.
Note: I, and some other people, don’t use Discord. So in case you’d like to cast a wider net for feedback maybe have other venues of communication? Here or in a survey or something…
Just wanted to echo the other comments that this game is AWESOME! What a great coffee break game.
That said, this really needs an open-ended mode where it doesn't end after a set time! Maybe it's as simple as changing a few lines of code in the PICO-8 source code? (which lines?)
First of all, huge thanks for the creators of PX8 for such an exciting project!
Question: What is the current development status of PX8? Is it still being actively worked on?
Also, when I try to access the git repository, it takes me to one called Unicorn Console, how is that related to PX8? Thanks!
Hi! Sorry I wasn't clear before. The first machine I tried (the one with the old Intel graphics) was running Manjaro Linux with kernel 4.14. The other one I tried (with 20GB RAM) where the entire system slows down is running RedHat Enterprise Linux with kernel version 3.10. So no Manjaro is not the only Linux I'm running...
I finally got a chance to try the game on a Linux system with an Intel® Core™ i5-4690 Processor with Intel® HD Graphics 4600 and a whopping 20GB of RAM. The fonts appear OK this time but the game is super laggy and slows the entire system (not just the game) to a crawl...
Looking at the screenshots, EDCE doesn't look like a game that's very taxing on the system. I wonder why the performance is so bad???
If we still can't get it to work then I might have to take up your refund offer...
OK. I just tried running the game via the Wine compatibility layer, with and without those flags, and interestingly the choppy fonts still appear. So to me this suggests something pretty low level? I also tried running it in a Windows 7 virtual machine, and there the text appeared correctly! Unfortunately its performance was really bad and the game crashed upon generating a new map... Not sure if any of the above is a hint as to what's causing the problem.
There might be other machines I can try this on and I'll do so when I get a chance. I'd rather not give up yet, and I'd love to support your work keeping this wonderful game alive!
That said, considering there's such a lively community. It'll be great to open source the entire game so everyone can help make it better, which will also be profitable for you!
Anyway, thanks for the detailed replies. I'll keep trying for a bit more!
Thank you for your quick response!! Using the "-force-opengl" option indeed starts the game. But a funny thing is that all the text appears "choppy", please see my attached screenshot. Since this appears to be a graphics issue I thought the choppy text might be related?
BTW, here's my "uname -a" output:
Linux [hostname] 4.14.24-1-MANJARO #1 SMP PREEMPT Sun Mar 4 21:28:02 UTC 2018 x86_64 GNU/LinuxAny ideas? Thanks!
P.S. I am not running other Unity games at the moment so can't speak to that.
I just paid for the game and downloaded the Linux version. I tried both the x86 and x86_64 versions of the game by starting them from the commandline (and yes I made sure the files are set to be executable), unfortunately nothing happens other than the following output:
Set current directory to /[path to game]/
Found path: /[path to game]/EmpireCombined.x86_64
Mono path = '/[path to game]/EmpireCombined_Data/Managed'
Mono path = '/[path to game]/EmpireCombined_Data/Mono'
Mono config path = '/[path to game]/EmpireCombined_Data/Mono/etc'
displaymanager : xrandr version warning. 1.5
client has 3 screens
displaymanager screen (0)(LVDS1): 1280 x 800
displaymanager screen (1)(DP2): 1920 x 1200
Using libudev for joystick management
Importing game controller configsAfterwards I'm thrown back to the terminal prompt. How do I troubleshoot this and start the game? Thanks!
P.S. I am running a fully updated Manjaro Linux with kernel version 4.14.
Yes, for some reason I'm able to start other games without this error from within the Itch.io app. And I'm pretty sure my entire path is ASCII only, so I'll probably feedback to the Itch.io team, then. Thanks for your help!
There are no special characters in its path. Just to be clear, I installed the game successfully via the Itch.io app, but it fails to start from within the Itch.io app. However, it works if I manually navigate to where the game is installed by Itch.io, and the game starts normally when I double click on the executable. So it sounds like a problem with the Itch.io app?