I’m a fairly new player and not very familiar with the map generation settings, but I literally generated about a dozen new games just now, and every single time I spawn on a city in a single tile island surrounded by water. I see it is using “World Builder 4.0”, but does that tend to create maps like this?
How is this possible? Why does this keep happening? And is there a way to set the map generation options to avoid this, so that I spawn on a landmass with at least several cities?