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PsichiX

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A member registered Nov 23, 2015 · View creator page →

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damn, this game is really enjoyable! puzzles aren't hard and game is pretty much linear with track-back (obviously) but still this is my favorite one to play and i had to force myself to stop playing it!

in my personal opinion inputs are weird tho - spacebar instead of W key and mouse click instead of spacebar made me confused

sadly not, but one could try compile it from sources - first compile rust emulator backend for linux, and then game itself if you have GMS for linux

nah, not need to. we build our tech for two different environments, just wanted to say hi:D

ohayo!

just want to show ya something ;D

https://github.com/PsichiX/Oxygengine

hi! it would be great if you add README into your repo to let ppl read about the tool and how to use it :)

Hi! I'm building an example, some starting template for games made with my game engine, and i've read this note:

"You can NOT re-distribute the contents of this zip file in whole or in part  on any publicly avaliable server, unless as part of a game or similar product"

am i allowed to put there a limited set of tiles needed for an example map from this asset (does it belong to the "game or similar project" exception) if i clearly put your licence notice and your logo / link to the asset page in the example?

engine i'm talking about: https://github.com/PsichiX/Oxygengine

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when it comes to web games, there is a thing called browser cache that keeps copies of already downloaded files from the web server. so if you update your game and player has this issue, while he played your game before the update, he will get this error, because he has cached old files. usually what solves the problem is to add some postfix to every file name (or fire file request with query param with build number) so browser will no longer think that has this file in cache.

Hi itch.io!
i'm creating a games related editor and want to allow users to search for editor plugins made by other users (plugins that will be hosted on Itch.io to allow developers to sell their plugins).
To make this possible i need to call something like "https://itch.io/search/tag/ignite-editor-plugin" via http request and get JSON response with URLs pointing to projects hosted on itch.io that are tagged with "ignite-editor-plugin".
Is there something like that possible now or it would need to be implemented?
I know that there is serverside API, but it does not allow searching for games by tag or anything, and i really would like to not parse HTML from regular itch.io searching request :<

thanks! should i work on nightly build then to be up to date with changes?

Hi! I really like this software and i would like to make some custom clothes - is there some guide about how to make a library properly set up?

Hi, when can we expect jam results? there is no information on the jam description page :)

i've never used gms2 before so i've learned about it's sandboxing feature that almost screwed my game xD

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Ohayo! I've made an oldschool game console emulator for GameMaker gamejam and i think it ends up as a quiet good project, fun to make for sure. The main goal is to allow users to make their own game ROMs for it and share with gamers and thought i could ask you guys if there is a reason that this could be something that anyone would like to support.

Project: https://psichix.itch.io/emu-yyg-gamejam-2019

Client application is made in GameMaker Studio 2 (gamejam requirement) and emulation is made in Rust programming language, using assembly emulation crate called Kaiju. All of that is fully open source:

GitHub: https://github.com/PsichiX/yyg-gamejam-2019

Can i make heavy processing code in another language (Rust for example), compile that into DLL and use it in a game i make?  I would link that DLL code to the project ofc.