Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ProjectLevel

248
Posts
29
Topics
475
Followers
66
Following
A member registered Jun 14, 2018 · View creator page →

Creator of

Recent community posts

Hey, I made a cartoon a while back that was based around low poly "N64 era" stuff. I made everything to fill out a creepy video rental store. would be cool to have a go at making some outfits for characters.  RE2 on psone is my fav game of all time so that's certainly up my street. 
- How many outfits are you looking for?
- What's the time scale?
- What format does the final model need to be delivered .
- is there anywhere we can see progress on your project so far? 

If it's something I can fit into my spare time here and there than I could help out. 

Bren
discord - brendantoy

Examples of some low poly work i've done;



Thank you so much :) glad you enjoyed it

Ah yeah.... Now that you mention it that would've been a good idea 😂 

Witt the trees growing creating obstacles it made late game pretty tough, but I suppose that's the point. a fairly good stab at a vampire survivors clone with fungus. but its not pixel art, which is a shame. 

There was a fire enemy at the top of a large rock formation that I couldn't get past as it hovers over head and doesn't give you a way to get around it. I tried a bunch of tactics but just couldn't nail him . I like the concept of weapon switching  and using that against the different elemental monsters., 

Overall I liked the presentation, I just think some of the enemy placement needs adjusting to prevent soft locking.  also the using the mouse to exit a level when the rest of the controls is on the keyboard was a little irritating to have to take my hands off the keys just to do that.  nice entry though, well done.

once I figured out what I was doing I soon managed to get an army of creatures of varying appendages to roam around the land mutilating other creatures.  its well put together and the mechanics work well but it falls short with an overall goal/game loop. certainly a strong foundation to build on more, nice entry! well done. 

A well presented clicker/tower defence game,  i'm terrible at clickers as i get tired of clicking constantly, which is kind of the whole point haha. but for those that enjoy clickers theres some fun to be had there with finding the best upgrade routes. nice work. 

thank you so much. glad it left a good impression on you.

Well done on your first game, it's well executed, has a nice on theme story,.  and works well, only bug I found is on screen 2, if you fall in the pit there the game locks up, or the ghost doesn't get killed to be respawned like the other pitfalls/deaths. but congrats, and I hope this has given you the bug to carry on and make your next game!

It's more of a story than a "game" but its a good one, I liked the character, and we're leading them on after their passing. I liked seeing the tower in the distance, and was happy to reach it and get to go inside.  it was relaxing, I think considering its simplicity, there could of been some more interactions, or simple things the player could do along the way to be  a little more interactive, but for what it was I enjoyed my time with it. Well done! :) 

ok, EPIC backstory, very nice and the intro cutscene is just wild, It feels like a deep-fried meme and very unique. I like the wizard dude, and the spells,. all great. my huge let down here was the controls, and the mixed pixel resolutions, but that aside I had fun playing, it was humorous and I like the presentation, well done.

This game requires quite a steep learning curve to get to grips with and sadly theres a few movement bugs here and there that can cause some issues. I like the concept of a keytar wielding dude slaying zombies with hot synths, but without a real piano to use, the key bindings are just bad for me. I couldn't beat the level despite trying many times. I just couldn't get to grips with the keys. I think an easy fix would be to keep all the sound the same, but display the keyboard letter above the enemies rather than the note. A good concept, but frustratingly fiddly. well done though, its unique, and interesting. 

I know making a multiplayer game is a difficult task for even seasoned developers, so attempting it for a jam is pretty awesome, but what's here just isn't enough to wet my whistle. I'm also disappointed it isn't on the theme.  well done for setting it up, I collected the 5 coins, bashed a couple of rocks, and I'd say I've seen everything. 

 I actually thought it was pretty satisfying to shoot, the damage felt good and I'm assuming the character jerking about was to simulate gun recoil? I think it adds a small layer of challenge, but the recoil needs to push the character in the opposite direction to where they are firing for it to be really effective. 

Lastly I tried multiple times but could not get the building or the artefact mechanic to work at all. Pressing Q, then clicking anywhere didn't build anything. I thought it might be due to lack of resources, but I had over 500 bones. Unless you've coded it to work with a different keyboard layout to mine  (QWERTY) then I don't know what I'm doing wrong. Good effort though and well done for getting it submitted so close to the end of the jam. 

It's simple, but overly sensitive... the controls are interesting in that it requires precision but rarely allows you to have it. I think this would've worked much better with a smaller game area and grid based movement. most of the time my losses were caused by just not being able to position myself correctly, which I think is its biggest flaw.  Another thing I would've appreciated a clear sign of when it is time to harvest the plant. I assumed it was when it turned "yellow/brown" but essentially I ran out of money to pay the rent and am now dead in a field with withered crops. A fine effort and I particularly enjoyed the music, well done.

The devil gave me a truck.... but the game said NO haha. sadly this quits on me (as the warning clearly states) the truck and road and everything after a short while just disappears. making this quite unplayable. I could'nt get far enough to really determine whether or not I could have fun here. HOWEVER, i will say the absurd music made me dance gleefully in my chair as I drove my doomed truck towards inevitable oblivion. thanks for that. and well done for taking part and entering. 

thanks so much! more Disco please! :) 

nice use of the art, it looks very good, it felt a little too easy/too basic and would've been great to see that banshee in use, solid foundation for something bigger,  a good start that needs a lot more fleshing out. well done.

Nice idea, but ultimately it's a slog to have to type out basic move commands, unless you're an absolute beast at typing this game isn't going to satisfy. I think the typing could've been used in a better way, like have all the movement just with normal wasd and be able to summon minions by just typing their names. The big gripe was having to type "turn" hit enter then type "left" (or whatever direction you wanted) and then hit enter again. would've been easier to be able to just type "turn left". I will say, it's a refreshing approach and very different to a lot of games I've seen submitted, so for that you get points for a solid typing mechanic. I just think it could be heavily refined to be a more smooth experience. 

that said, i'm pretty average at typing, nothing special, but I could see this being quite addictive for those that are highly adept keyboard wizards. sadly I suck haha. 

The idea is good, the execution however, not so much. I like what you tried to do, and had I not encountered a lot of game breaking aspects I would've rated it well based on the idea alone.  main issues is the dash felt like sometimes it just didn't want to work.
I felt like my timing was good with the shots but that didn't translate well to the screen. My biggest gripe was enemies being able to just lock you in position and you can't use the dash to escape as I would've expected.  nice effort though and with more time and issues addressed it could be a great concept for something bigger. 

I played this when the voting was all locked to us, so i'm happy to finally return to drop my rating on it! :) top work, great work by all the team. 

Nice entry, grandmas a funny lady, I like the 4th wall breaking in the dialogue to tell me about the controls. 

its very short and the combat lacks feedback when I'm hitting the enemies or they are hitting me.  and coming back "from the dead" using the amulet was a nice touch, but the mechanic in a wider sense begs more questions. how would it work in a longer game? 

as far as a jam release, this was a fine effort, well done! 

The cat sound effect had a confused reaction from my dog which was amusing, it was a little on the short side, and its a shame the zombies haven't got a wider "search range" as they don't head towards the next target after defeating one.  it also felt like there was no way for me to fail? like there's no player damage. I like the HOA being defeated though so good one for that end screen! :P 

This was good, a sweet little story with a life and death mechanic. The transition was great with the reflection, and it was a nice  heart warmer of a story. well done!

Love this! the little grumbles he makes when getting hit is brilliant. love the concept, delivering packages during a zombie apocalypse with such dedication as this little dude is brilliant. 
well executed entry, I'd love a more gracious hit box and perhaps a dodge, maybe some power ups, but solid foundation for a fun and quirky game!  

Nice one for entering, shame about the game being deleted. the issues for me are with the knife and brain situation, if you drop the knife somewhere far off screen and forget where it is it can be a bit of a nightmare to find it again. its a little clunky, but i'm sure it was better before you had the accidental deletion. 

Nice entry, reminds me of the old flash game "Last Stand" I found it amusing that I unlocked a perk for extra head damage and the very next enemy on the wave had no head! unfair haha. good effort. 

not bad! couple of issues for me were the enemies get stuck and don't path find, and they can shoot from a long way off screen if they have line of sight, some variation in their shooting pattern and better ai to chase the player down would be a good fix. Overall a good effort and the game loop works fine. 

the "quit game" button doesn't seem to work though just fyi 

Nice submission, I found it a bit confusing  and couldn't seem to possess something without taking at least 1 hit of damage, and some of the levers it wasn't obvious what they did, leading to me kinda guessing my way through rather than getting a sense of feedback that I "solved" a puzzle. but it was fun and reminded me of the abes oddysee games where you could posses the grunts. nice work

Fun game! my only gripe was that the mouse aim seemed very off like it wasn't going where i wanted it to go,  but other than that I hand a lot of fun with it! good submission

Nice game, I think its easier to play the game with the minimap constantly expanded, but i did get the hang of swapping between them. I think having a way to get some health back, or more effectively avoid/attack the vengeful ghosts would be a good addition.  love the music too, 

on finishing the game the submit button doesn't seem to work for the leader board, and the other menu options like "quit game" don't work. but those are the only bugs I found

this was nice, albeit a little easy. I enjoyed its casual approach and fun presentation. Only thing was some of the action was blocked by the large pixel tree on the right, with scuffles often happening behind there. Other than that, a really fun entry.

I like the way the "spirit" controls, its nice and smooth, camera motion was nice, sound and physics based obstacles like the rocks were good. I like the sound and music too! 

So I played this at the start of the jam, and i've come back to it to rate it officially. I was much better at it this time
This one took me a while to get into a flow, but once I was there, I got it. managed to complete all waves, summoning vampires and ghouls like crazy towards the end of the game started to create some lag, and stress the game a little, but not game breaking. there was a lot happening on the screen. great effort, I had a lot of fun second time round.

The UI was hard to read, and I was a little confused at first as the instructions didn't mention to use q to place the turrets. so an updated tutorial with that info in it would help.  Well done for entering, good effort.

I know you said you didn't have much time, and it certainly shows, however, well done for entering and submitting, although simple it does work, I think if you had more time there would've been a more full experience here. 

This was cute, basic premise, perhaps a little slow on the movement, but I liked the looping level design and found there was a good amount of thought put into the layout. I managed to get all 100 and earned my extra chance at life! nice work!

This gave me nostalgia of old flash games I played years ago, with a bit more balancing of the cost of the bullets I think this would be really fun, I found myself not wanting to shoot them as they cost so much but the effects didn't feel substantial enough. 
Over all though a good effort and I had fun!

Nice! I like this! I desperately want to move faster though haha. I need more practice. good work, I think my only complaint is the accuracy of the gun feels really inconsistent.. like the window to hit something is so tiny. I think if the hit box was a little bigger on the enemies it would feel nicer. 

fun to play, I like the way the ghost controlled, boss fight was good, only criticism is it ended too soon! would be happy to play more of this!. good job