Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Pritam Das

26
Posts
1
Topics
5
Followers
5
Following
A member registered Jul 10, 2020 · View creator page →

Creator of

Recent community posts

still waiting :)

I completed hehe boiiii

Excited to participate in the jam!

Thanks! Waiting for your one :)

Thanks for that, I missed the last part of the tutorial. I have rated your game now. I have some suggestions for you. The fading in and out text part of the tutorial at first is slightly long for someone who just wants to try the sample level of the tutorial, so if there was a next button to see the next explanation, it would be nice. I saw there is a "skip" button which skips the whole explanation thing. But I am asking for a "next" explanation button.

Secondly, the reverse thing kind of seems useless. There is no place I can get stuck. There is no mistake I can do which will permanently make me lose the level, so why or when should I use rewind. If I make any mistake like miss the grappling gun or get shot by the turret thing, you are dead at once and cant rewind.

So basically, mistake -> death and else -> play. So when should I use rewind? Also for a 3d game like this, just rewinding for 5 seconds is very short. However, I would be eager to play if you make some changes and release.

Also, I would really appreciate if you could spare some time to rate my game. Please!!!

How to win the final level????? I am so frustrated, I couldn't find the finishing spot of it. i tried to kill all the enemies, thought if it might have done something...


However impressive game. At first it seemed quite exhausting but after playing much I got used to. This is my 2nd day on this game. I really quite enjoyed it. Really sad, that it ended so soon. Would love if you plan to add more levels later in the future. Awesome game though! I must say the music played a part too in keeping me engaged...

Introducing the push mechanic, I think you should keep it upto 2-3 pushes. In level 5, the pushes were too much. Nonetheless, it didn't annoy me too much. The game is too good to annoy me! :D

Bro, I really appreciate your feedback a LOT. Thanks for it so much. Believe me or not, both the tutorial and a arrow kind of thing showing the player its velocity during the rewinding was in my feature list. But I spent so much time on the graphics and stuff that i didn't get timt to implement that.

I am really helped by your feedback though. Thanks again! :D

Sorry bro, but cant even get past level 3. Dunno what to do, However good game, good graphics, gui, artstyle, audio sfxs and game design. Really good game.

Also would love if you could spare some time to play and rate my game!!!

Awesome game bro. Clearly it must have taken a lot of time planning the levels. Some first levels if it were easy, it would have been better. I kept your game as something  I would enjoy to play later. Thanks for the gift...

Well bro? How to pass level 1? How to make such a high jump. I had no clue. I am really sorry, I could not enjoy your game's main gameplay. If you can describe how to do that in words. Please let me know. I am curious, and I would like to give it one more go then.

However, I really liked the graphics, and the audio. In the main menu the background was abruptly changing once it is fully displaced. And I think that instead of just displaying the tutorial step by step. Showing them in an example level, will make the players remember it more.

Also if you have time to spare, please play and rate my game too.

Yeah I really feel embarrassed to not make a tutorial level, for a game whose mechanics are not so intuitive, That's why most of my testers aren't able to enjoy my game. However thanks for your feedback very much. I really do appreciate your time.

Thanks very much! Glad you enjoyed it

Thanks very much for checking my game out and taking the time to give a feedback. Feedback really means a lot to me. Thanks for the review on graphic design. Actually I spent so time on it, that I missed out other features. One of them was the tutorial, yes that was a feature I thought of adding into the game. But was so low on time, that I had to just cross it out of the list.

Although, I do think that a map is not what most platformer games have in common. I will do lookm into that I can give the player a clean notion of what or where is the goal. :D

I would really be helped, if you could spare some time to playtest my game. And yes, I am waiting for the update, :D

You could just make the colliders a bit bigger. Maybe that should do.

And bro, please play and rate my game also

Like I was drinking water and scrolling through the games to play, and I saw the name of your game and spiller it. LOL

I said, "Hold up, wait a minute!"

Bro, this is straight up, a very good interpretation of the theme. Great UI (and GUI), Rewarding bg effects. Everything's awesome. Also you must have been a man of culture to know all those memes. I also know that how many memes you have to add into the game to make it """69""" but I think that many was too boring.

In game jams, simple games what most reviewers search for, and your game was exactly of that type. But 69 levels was too much. You might have kept like 16 levels and chose random memes each time from a list of say 69. However great game overall.

Also I would be very happy if you would take some time to play and rate my game. Thanks! :D

I really liked the game very much. Awesome sound, graphics, controls, game design. Liked the step by step tutorial based thingy. I think (my personal opinion) that the gravity should be removed and the max velocity should be limited. Since when I am dropping, it's hard to launch the ball up. And when I am going up, swiping again boosts the ball too much.

I didn't get what the black ball was for. And I didn't even get what or how the rewind mechanic work. I would recommend that if you don't have time to add lots of features that's totally fine. But you should concentrate on the core mechanics and what is already implemented. Making the tutorial was an awesome thing and glad that you did it before hand. As you replied to one people that you didn't get time for level design. You didn't have to. The level design is already good. You might have spent a bit in play testing cuz the rewind mechanic is not working.

As the theme was "REWIND" and that specific thing was missing in the game. I am afraid that the game logically doesn't fit the theme, but again, everything else other than that is great. Great graphics, great audio, great guide and great controls.

Also I would really appreciate if you check out my game! :D

Can't hit the red balls. Clicking constantly but the balls are not destroying and the balls are coming too fast. It's kind of hard.

Brackeys guy told that: If uou think the level is just enough hard for you that means it's too hard for other players cuz you are accustomed with the controls and the scenario and stuff. So you should make it easier for self.

However nice graphics, particles, sfx etc. Although I couldn't hear the audio. Was there an track? Overall a good innovative idea. And had fun. There should be a tutorial kind of thing cuz I was confused at first.

Also I would be really happy if you could spare some time to play and rate my game.

At first I didn't get what I was supposed to do. Looks Like I can do nothing other than just clicking. It feels kind of boring. Also it lacks sound. With some satisfying audio effects and rewarding the player after completing a puzzle would be nice.

Please checkout my game also...

I expected the story to be quite more interesting. I was involved seriously into the story, but the stuff about Dani and PewDiePie, distracted me. I expected the story to be tensing as it proceeds. It was at the few beginning years, but the intensity was gradually decreasing and felt a bit off.

Awesome sound track, Great story line, Great Graphics, Wonderful visuals.

Please review and rate my game also...

Well I didn't notice at first. But did you just submit "40 SECONDS BEFORE DEADLINE" ????? Thats such a LOL moment!!!

Awesome concept. Really unlucky that cant hear the audio (my fault, my speakers are not ok), Well in the Phase 1. The enemies could be killed without even moving, so during rewind standing still out of the way did the job. However, loved the graphics and gameplay. Also loved how the controls were super simple and how you spiced up the old genres of classical arcade games into this master piece.

Would love, if you could spare some time to check out my game!

Awesome concept. Really unlucky that cant hear the audio (my fault, my speakers are not ok), Well in the Phase 1. The enemies could be killed without even moving, so during rewind standing still out of the way did the job. However, loved the graphics and gameplay. Also loved how the controls were super simple and how you spiced up the old genres of classical arcade games into this master piece.

Would love, if you could spare some time to check out my game!

Really impressed by the interpretation of the theme. I loved the reversed incidents and reversed speech. Very clever of you to create a feeling of 'REWINDING', through them.

When I saw you answer the question "How does the game fit the theme?" with "The story and the gameplay...", I thought that you must have been more clear. But after playing the game, I understood.

I really enjoyed the game. The graphics is awesome, mainly because all of it was of same style and not some random low poly. Would be happy to see some work being done on the GUI though. (Text size for dialogues are small, some are large).

Once its 'E' to continue, once its 'space'. It would be great if a common key was decided.

I also think if the game had more branches, it would be awesome and I didn't like the idea of telling me which choice will decide the ending.

Also that player can just press 'E' and roam around and all the actions will be done. I think it destroys the interest of the game.

As my speakers are not okay, so I played your game without sound, can't really say anything about it. Sorry!

(SPOILER ALERT, for those who have still not played the game)

One thing bugged me a bit. That is when John was killing 4 guys that part, there the second task was "went home", and he had to go home after killing the 4 guys. Shouldn't it be the other way round?

By the way, Shouldn't the game have multiple beginnings rather than endings? LOL!

(Please! I need help!)

It would be very kind of you, if you could spare some time and play my game and rate it. I would be really grateful. Thanks!

Really impressed by the interpretation of the theme. I loved the reversed incidents and reversed speech. Very clever of you to create a feeling of 'REWINDING', through them.

When I saw you answer the question "How does the game fit the theme?" with "The story and the gameplay...", I thought that you must have been more clear. But after playing the game, I understood.

I really enjoyed the game. The graphics is awesome, mainly because all of it was of same style and not some random low poly. Would be happy to see some work being done on the GUI though. (Text size for dialogues are small, some are large).

Once its 'E' to continue, once its 'space'. It would be great if a common key was decided.

I also think if the game had more branches, it would be awesome and I didn't like the idea of telling me which choice will decide the ending.

Also that player can just press 'E' and roam around and all the actions will be done. I think it destroys the interest of the game.

As my speakers are not okay, so I played your game without sound, can't really say anything about it. Sorry!

(SPOILER ALERT, for those who have still not played the game)

One thing bugged me a bit. That is when John was killing 4 guys that part, there the second task was "went home", and he had to go home after killing the 4 guys. Shouldn't it be the other way round?

By the way, Shouldn't the game have multiple beginnings rather than endings? LOL!


(Please! I need help!)

It would be very kind of you, if you could spare some time and play my game and rate it. I would be really grateful. Thanks!

Guys, actually I found a bug that, there are only 3 levels in this Game, but you can see 5 in the Levels Menu. Very sorry for that!   :(