The turrets can definitely use some more polish in their mechanics and be more visible, but they were designed to be slightly unfair, to encourage bouncing the grenades and fighting more stealthy. Thanks for playing, glad you liked it!
prdx23
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Thanks for playing, the recording of your session is really invaluable!! we got ton of feedback from watching the video. We wanted to add sound and sfx so much but ran out of time. The turret's design can definitely use some improvements, i have been thinking a longer de-aggro range and a windup before they start shooting would be nice additions and maybe also making them visible from further away. Them being almost unfair to fight head on is intentional and the bombs bounce to give you ways to counter attack, and the shock bolts also do continuous damage to things they hit even if you miss your aim with the bounce. Happy to see that you enjoyed it!
Thanks for playing and really appreciate the detailed feedback! Most of the things mentioned were missed polish due to lack of time but some were deliberate decisions. I wanted to have camera smoothing on the player but the way it worked with the shader resulted in a lot of motion sickness inducing motion so it was skipped. Similarly the player always being lit was to ensure you could always focus on the player and it never got lost in the noise. I also didn't want players to run through the entire level again on a retry so you retain your keys and shortcuts remain open. Glad that you gave it a try and liked it!
The screenshot linked is the last frame it froze on. I was playing on zen browser in fullscreen, audio stopped and it stopped accepting inputs and i got the "This page is slowing down Firefox." warning so i assume something went into an infinite loop. No errors in browser console either. Hope thats enough to go off on. 
Great game! I like the boss designs and attack patterns, especially the laser animations and the computer terminal aesthetic was cool as well. Had lots of fun playing it and after multiple rounds managed to reach depth 20 but the game crashed while spawning the boss and so wasn't able to save my high score. The color switch in the second boss while visually interesting did throw off my flow a lot. Overall a really fun and well polished game.
Really liked the atmosphere! Wish more of the house was available to explore and there were more things and items to interact with. Maybe you could split the current diary entries into multiple separate pages you can find, each with only one dated entry and one paragraph, making it feel more expansive and have more of a buildup with same amount of writing. I also completely missed the look mechanic at the start and got stuck at the same place as others but figured it out from the other comments. Overall it was a fun experience!
Thanks for playing our game and for the feedback! We wanted to do more playtesting but really ran out of time near the end. Which part did you get stuck at? If it's right after opening the first gate (the "docks airlock") then you should go to the center of the big room right after the gate and tab through all the text for the interaction and you will get the weapon. Hope you give it another try!
Nice game! The puzzles were a lot of fun and the concept of using the wires also as bridges was a cool mechanic . The trapdoors were easier to handle once you got the timing of them figured out but i also think the pits should be invisible walls.
Another thing, I would have preferred to have alternative/extra keyboard keybinds available for moving the paths in or out. Maybe its cause i have one of those mouse with high scroll speed, but it was very sensitive and just touching the scroll wheel made it go all the way out or in, making it unintentionally harder to place the wires.
