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(1 edit) (+1)

With no damage and all the nice animations, sound effects and juicy game feel it's almost a chill relaxing experience watching the number go up. I liked the visuals with the dithering shader too. 

i'm glad it was chill and relaxing! That's how it felt while I was playtesting during development... so... since I was running out of time and couldn't implement the boss fight in time, I just decided to leave it chill and relaxing for now. I definitely want to add some actual gameplay challenge to the prototype next with the minotaur as a boss and enemies that actually hurt

Glad you liked the visuals! thanks for playing