Nice game! The puzzles were a lot of fun and the concept of using the wires also as bridges was a cool mechanic . The trapdoors were easier to handle once you got the timing of them figured out but i also think the pits should be invisible walls.
Another thing, I would have preferred to have alternative/extra keyboard keybinds available for moving the paths in or out. Maybe its cause i have one of those mouse with high scroll speed, but it was very sensitive and just touching the scroll wheel made it go all the way out or in, making it unintentionally harder to place the wires.
Viewing post in Bit-Sized: Split in 2-Bits jam comments
Thanks for playing!
Everyone is saying that we should lean towards a more "puzzle" game than a "movement" one, and I agree!
Not having extra keybinds was really just a time management issue, we didnt have the time to add it, but in a future version we will.
I also had trouble handling the speed of the scroll wheel lol