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Thanks for playing and really appreciate the detailed feedback! Most of the things mentioned were missed polish due to lack of time but some were deliberate decisions. I wanted to have camera smoothing on the player but the way it worked with the shader resulted in a lot of motion sickness inducing motion so it was skipped. Similarly the player always being lit was to ensure you could always focus on the player and it never got lost in the noise. I also didn't want players to run through the entire level again on a retry so you retain your keys and shortcuts remain open. Glad that you gave it a try and liked it!